Add progress bar to Sink
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+47
-28
@@ -1,40 +1,59 @@
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extends StaticBody3D
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const plate_wash_time: float = 3.0
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@export var plate_scene : PackedScene
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@export_range(0.0, 10.0, 0.1) var wash_speed: float = 1.0
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@onready var snap_zone: XRToolsSnapZone = $XRToolsSnapZone
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@onready var progress_bar: ProgressBar3D = $ProgressBar3D
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var progress: float = 0.0
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var time_washed: float = 0.0
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var is_washing: bool = false
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var plate: PlateController = null
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func _ready() -> void:
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if not plate_scene:
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push_error("Sink is missing reference to plate scene")
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if not progress_bar or progress_bar is not ProgressBar3D:
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push_error("Sink missing reference to progressbar, or wrong type:", progress_bar)
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snap_zone.has_picked_up.connect(_on_object_picked_up)
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snap_zone.has_dropped.connect(_on_object_dropped)
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progress_bar.override_fill_color(Color.DODGER_BLUE)
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_refresh_progress_bar()
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func _refresh_progress_bar() -> void:
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progress_bar.set_progress(clampf(float(time_washed) / plate_wash_time, 0.0, 1.0))
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progress_bar.set_bar_visible(is_washing)
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func _on_object_picked_up(_item) -> void:
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print("Sink: object picked up: ", _item)
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plate = _item.get_node_or_null("PlateController") as PlateController
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if plate:
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is_washing = plate.is_dirty
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func _on_object_dropped() -> void:
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print("Sink: object drop ")
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_reset_sink()
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func _reset_sink():
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time_washed = 0
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is_washing = false
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plate = null
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_refresh_progress_bar()
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func complete_washing():
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plate.is_dirty = false
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_reset_sink()
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print("Sink washing complete!")
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func _process(delta: float) -> void:
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var item = snap_zone.picked_up_object
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if not item:
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progress = 0
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return # Exit early since there's nothing to process
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if is_washing:
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time_washed += wash_speed * delta
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_refresh_progress_bar()
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print("Sink washing plate: ", time_washed)
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var plate: PlateController = item.get_node_or_null("PlateController") as PlateController
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if plate:
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# Not dirty? Nothing to wash
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if not plate.is_dirty:
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return
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# Washing logic using the encapsulated property
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if progress >= plate_wash_time:
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plate.is_dirty = false # This automatically updates visibility and the container state!
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print("Sink washing complete!")
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else:
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progress += wash_speed * delta
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print("Sink washing plate: ", progress)
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# Sink empty, reset progress
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if not snap_zone.picked_up_object:
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progress = 0
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if time_washed >= plate_wash_time:
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complete_washing()
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