Remove AI multiplayer
This commit is contained in:
@@ -7,8 +7,8 @@ func _ready() -> void:
|
||||
snap_zone.has_picked_up.connect(_makeDirty)
|
||||
|
||||
func _makeDirty(item) -> void:
|
||||
if not NetworkManager.owns_world():
|
||||
return
|
||||
#if not NetworkManager.owns_world():
|
||||
#return
|
||||
var plate: PlateController = item.get_node_or_null("PlateController") as PlateController
|
||||
if not plate:
|
||||
print("Dirt Station: held object is not a Plate")
|
||||
|
||||
Reference in New Issue
Block a user