Remove AI multiplayer

This commit is contained in:
JonShard
2026-07-29 10:57:35 +02:00
parent ea492f914b
commit 0f1f0c6a93
102 changed files with 1146 additions and 960 deletions
+6 -3
View File
@@ -13,8 +13,11 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if not NetworkManager.owns_world():
return
#if not NetworkManager.owns_world():
#return
if not snap_zone.picked_up_object:
var new_item = NetworkManager.spawn_item(item_scene.resource_path, snap_zone.global_transform)
#var new_item = NetworkManager.spawn_item(item_scene.resource_path, snap_zone.global_transform)
var new_item = item_scene.instantiate()
get_tree().root.add_child(new_item)
new_item.transform = snap_zone.global_transform
snap_zone.pick_up_object(new_item)