Remove AI multiplayer
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@@ -1,8 +1,7 @@
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extends Control
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@onready var _Restart_btn: Button = %Restart
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const GAME_MANAGER = preload("res://GameManager.gd")
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const GAME_MANAGER = preload("res://scripts/game_manager.gd")
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func _ready() -> void:
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_Restart_btn.pressed.connect(_restart)
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=3]
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[gd_scene format=3]
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[ext_resource type="Script" path="res://UI/main_menu_panel.gd" id="1_panel"]
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[ext_resource type="Script" uid="uid://crs47shds8bm4" path="res://ui/main_menu_panel.gd" id="1_panel"]
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[node name="MainMenuPanel" type="Control"]
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layout_mode = 3
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@@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://bxbocxdaayvwx"]
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[ext_resource type="Script" uid="uid://bv7oracwmgre8" path="res://UI/progress_bar_3d.gd" id="1_ng8tm"]
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[ext_resource type="Script" uid="uid://bv7oracwmgre8" path="res://ui/progress_bar_3d.gd" id="1_ng8tm"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_copv3"]
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viewport_path = NodePath("Sprite3D/SubViewport")
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