Remove AI multiplayer

This commit is contained in:
JonShard
2026-07-29 10:57:35 +02:00
parent ea492f914b
commit 0f1f0c6a93
102 changed files with 1146 additions and 960 deletions
+45
View File
@@ -0,0 +1,45 @@
class_name GameManager
extends Node
static var money: int
static var meals_in_play: Array[String]
static var sides_in_play: Array[String]
enum GameState {
RUNNING,
GAME_OVER
}
static var game_state: GameState = GameState.RUNNING
static func _restart():
print("restart Game")
game_state = GameState.RUNNING
static func get_random_meal() -> String:
if meals_in_play.size() == 0:
push_error("GameManager: get_random_meal() called but meals_in_play is empty")
return ""
var rand_index = randi() % meals_in_play.size()
print("GameManager: get_random_meal() returning ", meals_in_play[rand_index])
return meals_in_play[rand_index]
static func get_random_side() -> String:
if sides_in_play.size() == 0:
push_error("GameManager: get_random_side() called but sides_in_play is empty")
return ""
var rand_index = randi() % sides_in_play.size()
print("GameManager: get_random_side() returning ", sides_in_play[rand_index])
return sides_in_play[rand_index]
static func game_over():
print("Game Over")
game_state = GameState.GAME_OVER
Signals.game_over.emit()