Remove AI multiplayer
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extends Node
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("quit_game"):
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get_tree().quit()
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if event.is_action_pressed("satisfy_table_orders"):
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satisfy_table_orders()
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# Finds any node of class/type Table and calls satisfyAllOrders()
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func satisfy_table_orders() -> void:
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# Searches all nodes in the current running scene matching the class "Table"
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var table_nodes = get_tree().root.find_children("*", "Table", true, false)
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for node in table_nodes:
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if node.has_method("satisfyAllOrders"):
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node.satisfyAllOrders()
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