Station Move handles disabled when not in build mode

This commit is contained in:
JonShard
2026-08-02 12:41:02 +02:00
parent 10bb7cd5bf
commit 1117d90da6
6 changed files with 42 additions and 11 deletions
-6
View File
@@ -16,9 +16,3 @@ func _ready() -> void:
# Later we will do procedural generation here.
# For now we just load a scene.
NetworkManager.call_deferred("spawn_item", kitchen_scene.resource_path, transform)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("satisfy_table_orders"):
var trans: Transform3D = transform
trans.origin += Vector3(-1.2, 0, 0)
NetworkManager.call_deferred("spawn_item", hob_scene.resource_path, trans)