Station Move handles disabled when not in build mode
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@@ -16,9 +16,3 @@ func _ready() -> void:
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# Later we will do procedural generation here.
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# For now we just load a scene.
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NetworkManager.call_deferred("spawn_item", kitchen_scene.resource_path, transform)
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("satisfy_table_orders"):
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var trans: Transform3D = transform
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trans.origin += Vector3(-1.2, 0, 0)
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NetworkManager.call_deferred("spawn_item", hob_scene.resource_path, trans)
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