Add Table handles meals served before order taken
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@@ -100,11 +100,14 @@ primary_duration = 35.0
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[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("4_ctden")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.35077858, 0.50655985, -1.2833805)
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[node name="Hob2" parent="." unique_id=1368146287 instance=ExtResource("4_ctden")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.24922144, 0.50655985, -1.2833805)
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[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("13_o1b3t")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.24685252, 0.51461196, -1.2828919)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.84685254, 0.51461196, -1.2828919)
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[node name="DirtStation" parent="." unique_id=160842153 instance=ExtResource("14_irf4n")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7978771, 0.50655985, -1.2598276)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3978771, 0.50655985, -1.2598276)
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[node name="Counter" parent="." unique_id=1487893288 instance=ExtResource("15_di04w")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.94890714, 0.5115015, -1.3041471)
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+12
-1
@@ -104,6 +104,9 @@ func _get_plate_from_item(_item: Node) -> PlateController:
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func _absorb_item_if_correct(_item: Node) -> void:
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if not _item:
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return
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# Get plate controller in childer of _item (hopefully a plate XRpickable)
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var plate_controller = _get_plate_from_item(_item)
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if not plate_controller:
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@@ -174,26 +177,34 @@ func _setState(newState: TableState) -> void:
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_state_time = 5.0
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_state_duration = 5.0
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customers.visible = false
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_state = newState
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TableState.THINKING:
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_state_time = thinking_duration
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_state_duration = thinking_duration # Can't be done in _set_state(), will set duration inside timer
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_state = newState
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TableState.ORDERING:
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_state_time = ordering_duration
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_state_duration = ordering_duration
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_state = newState
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TableState.WAITING_PRIMARY:
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_state_time = primary_duration
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_state_duration = primary_duration
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_state = newState
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# Absorm meals that were already in the table when the state starts
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for zone in snap_zones:
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_absorb_item_if_correct(zone.picked_up_object)
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TableState.WAITING_FRIEND:
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_state_time = friend_duration
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_state_duration = friend_duration
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_state = newState
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TableState.EATING:
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_state_time = eating_duration
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_state_duration = eating_duration
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_set_snap_zones_enabled(false)
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_state = newState
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# When state timer is finished, do this stuff before moving to next state
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func _state_end(oldState: TableState):
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print("Table State END : ", TableState.keys()[oldState])
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