Fix five multiplayer sync bugs, add automated two-instance test
Adds test/multiPlayerTest.tscn plus a driver that runs the kitchen flow across two game instances: grab/drop, dirt station, sink washing, hob cooking, counter combining and plating. Runs headless (run_mp_test.ps1), in two visible windows (run_mp_test_windowed.ps1), or by hand with keyboard controls (play_mp_test.ps1). 108 checks, exits non-zero on failure. After every step both peers snapshot every item's position and rendered state and the server diffs them. Targeted assertions only look at the thing a step touched, which misses desyncs elsewhere - that audit is what caught the last bug below. Bugs found and fixed: - net_pickable: apply_held_state() only wrote `enabled` in its non-authority branch, so once a client grabbed an item every other peer set enabled=false and regaining authority never restored it. The server could then never pick that item up again, and a station would "snap" it (emitting has_picked_up, so a plate still got marked dirty) while pick_up() bailed out on the disabled item - leaving the zone holding an item with no grab driver. - network_manager: station gating only happened in the spawn path, so stations baked into a scene file kept running their snap zones on clients and grabbed items straight out of the local hand. Added gate_existing_stations(). - network_manager: despawn_item() only freed the server's copy. Items baked into a scene aren't tracked by the MultiplayerSpawner, so consuming one left a ghost on every client, which then blocked the station it sat in and got grabbed instead of its replacement. - network_manager: the snap-into-station decision read the server's own copy of the item position, but the reliable release RPC routinely overtakes the synchronizer's unordered position updates - so it acted on a stale position and teleported items back into the station they had just been carried away from. The releasing peer now sends its final transform and the server adopts it first. - container: contained_ids.append()/erase() mutate the array in place, which never fires the setter that rebuilds the plate's visuals. The peer that put food on a plate was the only peer that never redrew it; remote peers looked right because the synchronizer assigns there. Also null-guards XRServer.get_tracker() in the vendored xr-tools hand grab point, which threw on every successful grab without an XR runtime, and adds multiplayer_world.populate_from_layout so debug scenes can bake their own content instead of spawning the whole kitchen. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1 @@
|
||||
uid://biu4qr3nr1eny
|
||||
@@ -0,0 +1,47 @@
|
||||
# Shared helper for placing the two game windows side by side.
|
||||
#
|
||||
# Godot's --position flag is ignored on this setup (the window lands at x=-7
|
||||
# whatever you pass), so the windows are moved with the Win32 API after they
|
||||
# come up. Dot-source this file to get Move-GameWindow.
|
||||
|
||||
if (-not ('MpWin' -as [type])) {
|
||||
Add-Type @"
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
public class MpWin {
|
||||
[DllImport("user32.dll")] public static extern bool SetWindowPos(IntPtr h, IntPtr after, int x, int y, int cx, int cy, uint flags);
|
||||
[DllImport("user32.dll")] public static extern bool GetWindowRect(IntPtr h, out RECT r);
|
||||
[DllImport("user32.dll")] public static extern bool SetProcessDPIAware();
|
||||
public struct RECT { public int Left, Top, Right, Bottom; }
|
||||
}
|
||||
"@
|
||||
}
|
||||
|
||||
# Godot's windows are DPI aware; PowerShell's process is not by default, so
|
||||
# GetWindowRect/SetWindowPos would otherwise be talking in virtualised
|
||||
# coordinates and the windows land nowhere near where we asked.
|
||||
[void][MpWin]::SetProcessDPIAware()
|
||||
|
||||
# Moves a just-launched game window to (x, y) and returns its width, so the
|
||||
# caller can place the next window immediately to its right. Never resizes:
|
||||
# changing the window size independently of Godot's --resolution distorts the
|
||||
# rendered aspect ratio.
|
||||
function Move-GameWindow($proc, [int]$x, [int]$y) {
|
||||
for ($i = 0; $i -lt 60 -and $proc.MainWindowHandle -eq 0; $i++) {
|
||||
Start-Sleep -Milliseconds 250
|
||||
$proc.Refresh()
|
||||
}
|
||||
if ($proc.MainWindowHandle -eq 0) {
|
||||
Write-Host " (window never appeared; leaving it where it is)"
|
||||
return 620
|
||||
}
|
||||
# The handle shows up before Godot has finished sizing/positioning the
|
||||
# window - moving it too early gets overwritten by Godot's own setup.
|
||||
Start-Sleep -Milliseconds 2500
|
||||
$h = $proc.MainWindowHandle
|
||||
# SWP_NOSIZE (0x1) | SWP_NOZORDER (0x4)
|
||||
[void][MpWin]::SetWindowPos($h, [IntPtr]::Zero, $x, $y, 0, 0, 0x0005)
|
||||
$r = New-Object MpWin+RECT
|
||||
[void][MpWin]::GetWindowRect($h, [ref]$r)
|
||||
return [int]($r.Right - $r.Left)
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
[gd_scene format=3 uid="uid://bodj8op527o2c"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d1cefhe3yyyds" path="res://Scenes/multiplayer_world.gd" id="1_6uucx"]
|
||||
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_j7vd1"]
|
||||
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_ssbaf"]
|
||||
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="4_081u3"]
|
||||
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="5_t1fa7"]
|
||||
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="6_6jhmh"]
|
||||
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://Containers/plate.tscn" id="7_bowes"]
|
||||
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://Stations/dirt_station.tscn" id="8_pvl84"]
|
||||
[ext_resource type="Script" uid="uid://biu4qr3nr1eny" path="res://test/mp_test_driver.gd" id="9_mptst"]
|
||||
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://Items/burger.tscn" id="10_51k0c"]
|
||||
[ext_resource type="PackedScene" uid="uid://c0lknik4noobs" path="res://Items/BurgerBuns.tscn" id="11_psgbv"]
|
||||
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="12_j5uvh"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
|
||||
size = Vector3(15, 0.1, 15)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
|
||||
material = ExtResource("3_ssbaf")
|
||||
size = Vector3(15, 0.1, 15)
|
||||
|
||||
[sub_resource type="Environment" id="Environment_bvwq1"]
|
||||
background_mode = 2
|
||||
sky = ExtResource("4_081u3")
|
||||
reflected_light_source = 2
|
||||
ssr_enabled = true
|
||||
ssao_enabled = true
|
||||
ssil_enabled = true
|
||||
sdfgi_enabled = true
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_arao0"]
|
||||
size = Vector3(15, 20, 0.1)
|
||||
|
||||
[node name="Main" type="Node3D" unique_id=1312265607]
|
||||
script = ExtResource("1_6uucx")
|
||||
populate_from_layout = false
|
||||
|
||||
[node name="XROrigin3D" parent="." unique_id=2055526621 groups=["local_xr_origin"] instance=ExtResource("2_j7vd1")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.36171648, 0, 0.81835127)
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
|
||||
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
|
||||
|
||||
[node name="Floor" type="StaticBody3D" parent="." unique_id=122279514]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor" unique_id=958841648]
|
||||
shape = SubResource("BoxShape3D_vlqg6")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00018164515, 0.0006352663, -0.002532661)
|
||||
mesh = SubResource("BoxMesh_24d3s")
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
|
||||
environment = SubResource("Environment_bvwq1")
|
||||
|
||||
[node name="WorldContent" type="Node3D" parent="." unique_id=291550153]
|
||||
|
||||
[node name="Players" type="Node3D" parent="." unique_id=1595463693]
|
||||
|
||||
[node name="ItemsSpawner" type="MultiplayerSpawner" parent="." unique_id=627119248]
|
||||
spawn_path = NodePath("../WorldContent")
|
||||
|
||||
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="." unique_id=106645565]
|
||||
_spawnable_scenes = PackedStringArray("res://Player/net_player.tscn")
|
||||
spawn_path = NodePath("../Players")
|
||||
|
||||
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=4404969]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=998476672]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.197384, 7.589958)
|
||||
shape = SubResource("BoxShape3D_arao0")
|
||||
|
||||
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D" unique_id=340303902]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.197384, -7.509142)
|
||||
shape = SubResource("BoxShape3D_arao0")
|
||||
|
||||
[node name="CollisionShape3D3" type="CollisionShape3D" parent="StaticBody3D" unique_id=1193703037]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -7.438612, 9.197384, -0.018813243)
|
||||
shape = SubResource("BoxShape3D_arao0")
|
||||
|
||||
[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D" unique_id=1431367494]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 7.502467, 9.197384, -0.018813023)
|
||||
shape = SubResource("BoxShape3D_arao0")
|
||||
|
||||
[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("5_t1fa7")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
|
||||
|
||||
[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("6_6jhmh")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.5, 0)
|
||||
|
||||
[node name="Plate" parent="." unique_id=190487773 instance=ExtResource("7_bowes")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4050963, 1.1702834, 0.049627244)
|
||||
|
||||
[node name="DirtStation" parent="." unique_id=160842153 instance=ExtResource("8_pvl84")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 0)
|
||||
|
||||
[node name="TestDriver" type="Node" parent="." unique_id=1002011928]
|
||||
script = ExtResource("9_mptst")
|
||||
|
||||
[node name="raw_burger" parent="." unique_id=1675596942 instance=ExtResource("10_51k0c")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.28692234, 1.0149999, 0.3505687)
|
||||
|
||||
[node name="BurgerBuns" parent="." unique_id=1088240294 instance=ExtResource("11_psgbv")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.40037438, 1.0094403, 0.34120744)
|
||||
|
||||
[node name="Counter" parent="." unique_id=1487893288 instance=ExtResource("12_j5uvh")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.5, 0)
|
||||
|
||||
[node name="Counter2" parent="." instance=ExtResource("12_j5uvh")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 0)
|
||||
@@ -0,0 +1,61 @@
|
||||
# Opens two windows on the multiplayer test scene in MANUAL mode, so you can
|
||||
# drive the plate / dirt-station flow yourself and watch both peers.
|
||||
#
|
||||
# powershell -File test\play_mp_test.ps1
|
||||
#
|
||||
# No scripted sequence runs. Click a window to focus it, then:
|
||||
#
|
||||
# 1 grab the plate 2 drop it
|
||||
# 3 carry it to the dirt zone 4 drop it at the dirt zone
|
||||
# 5 check it snapped + went dirty
|
||||
# 6 run the whole automatic sequence (server window only)
|
||||
# 0 dump the current state of everything
|
||||
# C toggle between the fixed debug camera and the XR rig camera
|
||||
#
|
||||
# Keys act on whichever window has focus, so you can grab on the CLIENT and
|
||||
# watch the SERVER window follow. Each window opens on a fixed camera looking
|
||||
# at the test area, overlays its own step log, and writes it to
|
||||
# logs\mptest_server.log / logs\mptest_client.log.
|
||||
#
|
||||
# The typical repro: on the CLIENT press 1, 2 (grab and drop), then on the
|
||||
# SERVER press 1, 2. Then on the CLIENT press 1, 3, 4 and press 5 on both.
|
||||
|
||||
param(
|
||||
[string]$Godot = "C:\Users\Aqua Aurora\Desktop\Godot_v4.7-stable_win64.exe",
|
||||
# Pass -Solo to open a single window with no networking, to compare the
|
||||
# same steps against single-player behaviour.
|
||||
[switch]$Solo
|
||||
)
|
||||
|
||||
$ErrorActionPreference = "Stop"
|
||||
$proj = Split-Path -Parent $PSScriptRoot
|
||||
$scene = "res://test/multiPlayerTest.tscn"
|
||||
|
||||
. (Join-Path $PSScriptRoot "mp_window_layout.ps1")
|
||||
|
||||
function Start-Instance($extraArgs) {
|
||||
$a = "--xr-mode off --resolution 900x600 --path `"$proj`" $scene"
|
||||
if ($extraArgs) { $a += " -- $($extraArgs -join ' ')" }
|
||||
return Start-Process -FilePath $Godot -ArgumentList $a -PassThru
|
||||
}
|
||||
|
||||
if ($Solo) {
|
||||
Write-Host "Opening a single offline window (no networking)."
|
||||
$null = Move-GameWindow (Start-Instance $null) 300 100
|
||||
return
|
||||
}
|
||||
|
||||
Write-Host "Opening SERVER window (left)..."
|
||||
$w = Move-GameWindow (Start-Instance @("--server")) 20 60
|
||||
Start-Sleep -Seconds 5
|
||||
Write-Host "Opening CLIENT window (right)..."
|
||||
$null = Move-GameWindow (Start-Instance @("--join", "127.0.0.1")) (20 + $w + 12) 60
|
||||
|
||||
Write-Host ""
|
||||
Write-Host "Both windows are up. Click one to focus it, then press:"
|
||||
Write-Host " 1 grab 2 drop 3 carry-to-dirt 4 drop-at-dirt 5 verify 0 dump"
|
||||
Write-Host " 6 runs the whole automatic sequence (server window only) C toggles the camera"
|
||||
Write-Host ""
|
||||
Write-Host "Step logs: $(Join-Path $proj 'logs\mptest_server.log')"
|
||||
Write-Host " $(Join-Path $proj 'logs\mptest_client.log')"
|
||||
Write-Host "Close the windows when you're done (Esc quits)."
|
||||
@@ -0,0 +1,60 @@
|
||||
# Runs the headless two-instance multiplayer test (test/multiPlayerTest.tscn).
|
||||
#
|
||||
# powershell -File test\run_mp_test.ps1
|
||||
#
|
||||
# Starts a server instance and a client instance of the game with --xr-mode off
|
||||
# (SteamVR's OpenXR runtime crashes a headless process), lets test/mp_test_driver.gd
|
||||
# drive the scripted plate/dirt-station sequence, then prints both logs.
|
||||
# Exits non-zero if any check failed.
|
||||
|
||||
param(
|
||||
[string]$Godot = "C:\Users\Aqua Aurora\Desktop\Godot_v4.7-stable_win64.exe",
|
||||
[int]$TimeoutSec = 120
|
||||
)
|
||||
|
||||
$ErrorActionPreference = "Stop"
|
||||
$proj = Split-Path -Parent $PSScriptRoot
|
||||
$scene = "res://test/multiPlayerTest.tscn"
|
||||
$serverLog = Join-Path $proj "logs/mptest_server.log"
|
||||
$clientLog = Join-Path $proj "logs/mptest_client.log"
|
||||
|
||||
foreach ($f in @($serverLog, $clientLog)) { if (Test-Path $f) { Remove-Item $f -Force } }
|
||||
|
||||
function Start-Instance($extraArgs) {
|
||||
# Single argument string with the project path quoted: Start-Process does
|
||||
# not quote array elements, so the space in the path would split it.
|
||||
$a = "--headless --xr-mode off --path `"$proj`" $scene -- $($extraArgs -join ' ')"
|
||||
$p = Start-Process -FilePath $Godot -ArgumentList $a -PassThru -NoNewWindow
|
||||
# Touching .Handle caches it, which is what makes .ExitCode readable later;
|
||||
# without this it comes back empty even after the process has exited.
|
||||
$null = $p.Handle
|
||||
return $p
|
||||
}
|
||||
|
||||
Write-Host "Starting server..."
|
||||
$server = Start-Instance @("--server", "--mptest")
|
||||
Start-Sleep -Seconds 4
|
||||
Write-Host "Starting client..."
|
||||
$client = Start-Instance @("--join", "127.0.0.1", "--mptest")
|
||||
|
||||
$deadline = (Get-Date).AddSeconds($TimeoutSec)
|
||||
while ((Get-Date) -lt $deadline -and -not $server.HasExited) { Start-Sleep -Milliseconds 500 }
|
||||
|
||||
foreach ($p in @($server, $client)) {
|
||||
if (-not $p.HasExited) { Write-Host "Killing pid $($p.Id) (still running)"; $p.Kill() }
|
||||
}
|
||||
Start-Sleep -Milliseconds 500
|
||||
|
||||
foreach ($pair in @(@("SERVER", $serverLog), @("CLIENT", $clientLog))) {
|
||||
Write-Host ""
|
||||
Write-Host "======================== $($pair[0]) ========================"
|
||||
if (Test-Path $pair[1]) { Get-Content $pair[1] -Encoding UTF8 } else { Write-Host "(no log written)" }
|
||||
}
|
||||
|
||||
# ExitCode is only populated on the process object after a WaitForExit() call,
|
||||
# even when HasExited is already true - without this it reads back empty.
|
||||
$server.WaitForExit(2000) | Out-Null
|
||||
$code = if ($server.HasExited) { $server.ExitCode } else { 1 }
|
||||
Write-Host ""
|
||||
Write-Host "server exit code: $code"
|
||||
exit $code
|
||||
@@ -0,0 +1,69 @@
|
||||
# Runs the two-instance multiplayer test in two VISIBLE windows, side by side,
|
||||
# pausing between steps so you can watch what happens on each peer.
|
||||
#
|
||||
# powershell -File test\run_mp_test_windowed.ps1
|
||||
#
|
||||
# Same test as run_mp_test.ps1 (headless); this one is for watching it. Each
|
||||
# window shows an on-screen overlay of the step log for that peer.
|
||||
#
|
||||
# To drive it yourself instead, see test\play_mp_test.ps1 (manual mode).
|
||||
|
||||
param(
|
||||
[string]$Godot = "C:\Users\Aqua Aurora\Desktop\Godot_v4.7-stable_win64.exe",
|
||||
# Seconds to pause between steps, and to hold the final state on screen.
|
||||
[double]$Pause = 1.5,
|
||||
[double]$Hold = 20,
|
||||
[int]$TimeoutSec = 300
|
||||
)
|
||||
|
||||
$ErrorActionPreference = "Stop"
|
||||
$proj = Split-Path -Parent $PSScriptRoot
|
||||
$scene = "res://test/multiPlayerTest.tscn"
|
||||
$serverLog = Join-Path $proj "logs/mptest_server.log"
|
||||
$clientLog = Join-Path $proj "logs/mptest_client.log"
|
||||
|
||||
foreach ($f in @($serverLog, $clientLog)) { if (Test-Path $f) { Remove-Item $f -Force } }
|
||||
|
||||
. (Join-Path $PSScriptRoot "mp_window_layout.ps1")
|
||||
|
||||
function Start-Instance($extraArgs) {
|
||||
# --xr-mode off keeps it on the desktop (SteamVR's OpenXR runtime otherwise
|
||||
# takes over, and two instances can't share a headset anyway).
|
||||
$a = "--xr-mode off --resolution 900x600 --path `"$proj`" $scene -- " +
|
||||
"$($extraArgs -join ' ') --mptest --mptest-pause $Pause --mptest-hold $Hold"
|
||||
$p = Start-Process -FilePath $Godot -ArgumentList $a -PassThru
|
||||
# Touching .Handle caches it, which is what makes .ExitCode readable later.
|
||||
$null = $p.Handle
|
||||
return $p
|
||||
}
|
||||
|
||||
Write-Host "Starting SERVER window (left)..."
|
||||
$server = Start-Instance @("--server")
|
||||
$w = Move-GameWindow $server 20 60
|
||||
Start-Sleep -Seconds 5
|
||||
Write-Host "Starting CLIENT window (right)..."
|
||||
$client = Start-Instance @("--join", "127.0.0.1")
|
||||
$null = Move-GameWindow $client (20 + $w + 12) 60
|
||||
|
||||
Write-Host "Watch the two windows (each has a fixed camera on the test area)."
|
||||
Write-Host "Step logs: $serverLog"
|
||||
Write-Host " $clientLog"
|
||||
$deadline = (Get-Date).AddSeconds($TimeoutSec)
|
||||
while ((Get-Date) -lt $deadline -and -not $server.HasExited) { Start-Sleep -Milliseconds 500 }
|
||||
|
||||
foreach ($p in @($server, $client)) {
|
||||
if (-not $p.HasExited) { Write-Host "Killing pid $($p.Id) (still running)"; $p.Kill() }
|
||||
}
|
||||
Start-Sleep -Milliseconds 500
|
||||
|
||||
foreach ($pair in @(@("SERVER", $serverLog), @("CLIENT", $clientLog))) {
|
||||
Write-Host ""
|
||||
Write-Host "======================== $($pair[0]) ========================"
|
||||
if (Test-Path $pair[1]) { Get-Content $pair[1] -Encoding UTF8 } else { Write-Host "(no log written)" }
|
||||
}
|
||||
|
||||
$server.WaitForExit(2000) | Out-Null
|
||||
$code = if ($server.HasExited) { $server.ExitCode } else { 1 }
|
||||
Write-Host ""
|
||||
Write-Host "server exit code: $code"
|
||||
exit $code
|
||||
Reference in New Issue
Block a user