Change way of gettng Managers to use class name

This commit is contained in:
JonShard
2026-08-01 21:46:52 +02:00
parent ee169a62b6
commit 247a7e316d
4 changed files with 12 additions and 19 deletions
+3 -4
View File
@@ -1,6 +1,5 @@
extends StaticBody3D
const RECIPE_MANAGER = preload("res://RecipeManager.gd")
@export var cook_speed = 1
@onready var snap_zone: XRToolsSnapZone = $XRToolsSnapZone
@@ -75,13 +74,13 @@ func _on_object_picked_up(_item) -> void:
if not _food_item:
print("Hob: held object is not a FoodItem")
return
var result = RECIPE_MANAGER.get_cooking_result(_food_item.id)
var result = RecipeManager.get_cooking_result(_food_item.id)
if not result:
print("Hob: held a FoodItem that is not cookable, id: %s result: %s" % [_food_item.id, result])
return
cooking_result = result
cooking_result_time = RECIPE_MANAGER.get_cooking_time(_food_item.id)
cooking_result_time = RecipeManager.get_cooking_time(_food_item.id)
print("Hob: set cooking_result ", cooking_result)
# The setters above already refresh the display and start the flames.
@@ -106,7 +105,7 @@ func convert_held_to_item(_item: String) -> void:
# Spawn the new item through the server so it replicates to every peer
# (including late joiners), in the old item's position.
var original_transform = old_pickable.global_transform
var new_scene_instance = NetworkManager.spawn_item(RECIPE_MANAGER.get_item_scene(_item).resource_path, original_transform)
var new_scene_instance = NetworkManager.spawn_item(RecipeManager.get_item_scene(_item).resource_path, original_transform)
# Drop and free the old item and pick up the new one
print("Hob freeing old_pickable ", old_pickable)