Apply money sound effect to table
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+9
-3
@@ -7,11 +7,13 @@ const GAME_MANAGER = preload("res://GameManager.gd")
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@export var primary_duration: float = 60.0
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@export var friend_duration: float = 10.0
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@export var eating_duration: float = 4.0
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@export var money_sound: AudioStream
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@onready var label_3d: Label3D = $Label3D
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@onready var label_3d_time: Label3D = $Label3DTime
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@onready var snap_zones: Array[XRToolsSnapZone] = []
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@onready var progress_bar: ProgressBar3D = $ProgressBar3D
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@onready var audio_player: AudioStreamPlayer3D = $AudioStreamPlayer3D
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const lbl_thinking: String = "Thinking"
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const lbl_gameover: String = "Game Over!"
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@@ -45,9 +47,11 @@ func _ready() -> void:
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if not label_3d_time:
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push_error("Table is missing reference to Label3DTime")
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if not progress_bar or progress_bar is not ProgressBar3D:
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push_error("Hob missing reference to progressbar, or wrong type:", progress_bar)
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push_error("Table missing reference to progressbar, or wrong type:", progress_bar)
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progress_bar.y_billboard = true
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if not audio_player:
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push_error("Table is missing reference to AudioStreamPlayer3D")
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# Get snap_zones for plates, store in array snap_zones
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for child in get_children():
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var snap_zone_node = child as XRToolsSnapZone
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@@ -94,12 +98,14 @@ func _absorb_item_if_correct(_item: Node) -> void:
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if food_item.id in _unsatisfied_orders:
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print("Table: held FoodItem is in unsatisfied orders, removing it")
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_unsatisfied_orders.erase(food_item.id)
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GAME_MANAGER.money += food_item.sell_value
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if _unsatisfied_orders.size() > 0 and _state != TableState.EATING:
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_setState(TableState.WAITING_FRIEND)
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# Table has everything it wants. Start eating
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elif _unsatisfied_orders.is_empty() and _state != TableState.EATING:
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GAME_MANAGER.money += food_item.sell_value
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audio_player.stream = money_sound
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audio_player.play()
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_setState(TableState.EATING)
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