Apply money sound effect to table

This commit is contained in:
JonShard
2026-07-28 19:15:52 +02:00
parent e5aa13cef7
commit 29326f4b78
2 changed files with 20 additions and 8 deletions
+9 -3
View File
@@ -7,11 +7,13 @@ const GAME_MANAGER = preload("res://GameManager.gd")
@export var primary_duration: float = 60.0
@export var friend_duration: float = 10.0
@export var eating_duration: float = 4.0
@export var money_sound: AudioStream
@onready var label_3d: Label3D = $Label3D
@onready var label_3d_time: Label3D = $Label3DTime
@onready var snap_zones: Array[XRToolsSnapZone] = []
@onready var progress_bar: ProgressBar3D = $ProgressBar3D
@onready var audio_player: AudioStreamPlayer3D = $AudioStreamPlayer3D
const lbl_thinking: String = "Thinking"
const lbl_gameover: String = "Game Over!"
@@ -45,9 +47,11 @@ func _ready() -> void:
if not label_3d_time:
push_error("Table is missing reference to Label3DTime")
if not progress_bar or progress_bar is not ProgressBar3D:
push_error("Hob missing reference to progressbar, or wrong type:", progress_bar)
push_error("Table missing reference to progressbar, or wrong type:", progress_bar)
progress_bar.y_billboard = true
if not audio_player:
push_error("Table is missing reference to AudioStreamPlayer3D")
# Get snap_zones for plates, store in array snap_zones
for child in get_children():
var snap_zone_node = child as XRToolsSnapZone
@@ -94,12 +98,14 @@ func _absorb_item_if_correct(_item: Node) -> void:
if food_item.id in _unsatisfied_orders:
print("Table: held FoodItem is in unsatisfied orders, removing it")
_unsatisfied_orders.erase(food_item.id)
GAME_MANAGER.money += food_item.sell_value
if _unsatisfied_orders.size() > 0 and _state != TableState.EATING:
_setState(TableState.WAITING_FRIEND)
# Table has everything it wants. Start eating
elif _unsatisfied_orders.is_empty() and _state != TableState.EATING:
GAME_MANAGER.money += food_item.sell_value
audio_player.stream = money_sound
audio_player.play()
_setState(TableState.EATING)