Add plates accept MEALS and SIDES

This commit is contained in:
JonShard
2026-07-16 16:28:57 +02:00
parent e27ddfe3f1
commit 329bb1f984
5 changed files with 117 additions and 30 deletions
+52 -14
View File
@@ -8,9 +8,10 @@ extends Node3D
@onready var xr_pickable: XRToolsPickable = get_parent() as XRToolsPickable
@onready var _meal_container: Node3D = $MealContainer
@onready var _sides_container: Node3D = $SidesContainer
@onready var _side_container: Node3D = $SidesContainer
var contained_items: Array[FoodItem] # Expose nice list of others to read
var contained_items: Array[FoodItem]
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@@ -21,22 +22,59 @@ func _ready() -> void:
push_error("XRPickable node not found in container.gd")
func _on_body_entered (body) -> void:
func _on_body_entered(body: Node3D) -> void:
if not body.is_in_group(target_group):
return
print("Body is platable: %s" % body.name)
var picked_by = xr_pickable.get_picked_up_by()
if picked_by and picked_by.is_in_group("station"):
print("Container in station")
var food_item = body.get_node("FoodItem")
if food_item.type == FoodItem.Type.MEAL or food_item.type == FoodItem.Type.SIDE:
print("Food is meal or side!")
# if we're full of that type:
# return
# body disble pickable
# container parent to self
# body set position to apropriate slot
pass
# If compatible and enough space, add item
var food_item = body.get_node("FoodItem")
print("Container in station found %s of type %s: %s" % [target_group, FoodItem.Type.keys()[food_item.type], body.name])
if food_item.type == FoodItem.Type.MEAL and _meal_container.get_child_count() < meal_positions.size():
print("Container adding meal")
_add_item(body, meal_positions, _meal_container)
if food_item.type == FoodItem.Type.SIDE and _side_container.get_child_count() < side_positions.size():
print("Container adding side")
_add_item(body, side_positions, _side_container)
func _add_item(item: Node3D, positions: Array[Node3D], container_root: Node3D) -> void:
var pickable = item as XRToolsPickable
var rigidbody = item as RigidBody3D
# Drop item
if pickable:
if pickable.is_picked_up():
pickable.drop()
pickable.enabled = false
# Freeze the rigid body and disable its collisions so it doesn't fight the container
if rigidbody:
rigidbody.freeze = true
rigidbody.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
rigidbody.process_mode = PROCESS_MODE_DISABLED
# Optional: Disable collision layer/mask so it doesn't bump into other food
rigidbody.collision_layer = 0
rigidbody.collision_mask = 0
item.reparent(container_root, false) # false = discard global transform
# Get target position index
var target_slot_index = container_root.get_child_count() - 1
if target_slot_index < positions.size():
item.position = positions[target_slot_index].position
item.rotation = positions[target_slot_index].rotation
# Add to list
var food_node = item.get_node_or_null("FoodItem")
if food_node:
contained_items.append(food_node as FoodItem)
func clear() -> void:
# delete all nodes in containers and contained_items
pass
#plate (Pickalbe)