Add food dispensers to shop.
This commit is contained in:
@@ -0,0 +1,14 @@
|
||||
extends Node
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
$"..".visible = false
|
||||
|
||||
# Listen for the game over signal from GameManager
|
||||
Signals.game_state_changed.connect(_on_game_state_changed)
|
||||
|
||||
func _on_game_state_changed(new_state: GameManager.GameState) -> void:
|
||||
if new_state == GameManager.GameState.GAME_OVER:
|
||||
$"..".visible = true
|
||||
else:
|
||||
$"..".visible = false
|
||||
@@ -0,0 +1 @@
|
||||
uid://cwijoksyou1ey
|
||||
Reference in New Issue
Block a user