Clean up SweetLogger prints by making file and functions arguments automatic
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@@ -30,14 +30,14 @@ func _reset_values() -> void:
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func start_next_day() -> void:
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SweetLogger.info("starting next day", [], "day_controller.gd", "start_next_day")
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SweetLogger.info("starting next day", [])
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_reset_values()
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GameManager.set_customers_per_day(GameManager.customers_per_day + GameManager.customers_count_increase_per_day)
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GameManager.set_day_number(GameManager.day_number + 1)
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func finish_current_day() -> void:
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SweetLogger.info("finishing current day", [], "day_controller.gd", "finish_current_day")
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SweetLogger.info("finishing current day", [])
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_reset_values()
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@@ -50,9 +50,9 @@ func _process(delta: float) -> void:
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#print("DayController: customers_at_this_time: ", customers_at_this_time)
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if customers_spawned < customers_at_this_time:
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customers_spawned += 1
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SweetLogger.debug("spawning customer", [], "day_controller.gd", "_process")
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SweetLogger.debug("spawning customer", [])
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Signals.request_customer_spawn.emit()
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# If day complete
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if GameManager.customers_per_day == customers_served and customers_spawned == GameManager.customers_per_day:
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SweetLogger.info("day complete", [], "day_controller.gd", "_process")
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SweetLogger.info("day complete", [])
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finish_current_day()
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@@ -32,7 +32,7 @@ func spawn_customer() -> void:
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func _rebuild_table_list() -> void:
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_tables.clear()
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_tables.append_array(get_tree().get_nodes_in_group("table"))
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SweetLogger.debug("_rebuild_table_list complete: {0}", [_tables], "queue_controller.gd", "_rebuild_table_list")
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SweetLogger.debug("_rebuild_table_list complete: {0}", [_tables])
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func _try_to_assign_customers() -> void:
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+10
-10
@@ -114,14 +114,14 @@ func get_next(size, walls):
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var offset = [-1,-1]
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walls.shuffle()
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SweetLogger.debug("get_next size: {0}", [size], "tile_map_layer.gd", "get_next")
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SweetLogger.debug("get_next size: {0}", [size])
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for wall in walls:
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SweetLogger.debug("get_next wall: {0}", [wall], "tile_map_layer.gd", "get_next")
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SweetLogger.debug("get_next wall: {0}", [wall])
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if wall["der"][1] == 0:
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SweetLogger.debug("get_next horizontal wall", [], "tile_map_layer.gd", "get_next")
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SweetLogger.debug("get_next horizontal wall", [])
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if size[0]<wall["len"]-6:
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SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [], "tile_map_layer.gd", "get_next")
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SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [])
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if wall["der"][0] == 1:offset[1] = wall["pos"][1]
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else: offset[1] = wall["pos"][1]-size[1]
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@@ -130,16 +130,16 @@ func get_next(size, walls):
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if size[0]+offset[0]>wall["pos"][0]+wall["len"]-3:offset[0] = wall["len"]-(3+size[0])
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elif size[0]<=wall["len"]-3:
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SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [], "tile_map_layer.gd", "get_next")
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SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [])
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if wall["der"][0] == 1:offset[1] = wall["pos"][1]
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else: offset[1] = wall["pos"][1]-size[1]
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if randi_range(0, 1):offset[0]=wall["pos"][0]+wall["len"]-size[0]
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else:offset[0] = wall["pos"][0]
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else:
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SweetLogger.debug("get_next vertical wall", [], "tile_map_layer.gd", "get_next")
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SweetLogger.debug("get_next vertical wall", [])
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if size[1]<wall["len"]-6:
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SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [], "tile_map_layer.gd", "get_next")
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SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [])
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if wall["der"][1] == 1:offset[0] = wall["pos"][0]
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else: offset[0] = wall["pos"][0]-size[0]
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@@ -148,10 +148,10 @@ func get_next(size, walls):
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if size[1]+offset[1]>wall["len"]-3:offset[1] = wall["len"]-(3+size[1])
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elif size[1]<=wall["len"]-3:
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SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [], "tile_map_layer.gd", "get_next")
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SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [])
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if wall["der"][1] == 1:offset[0] = wall["pos"][0]
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else: offset[0] = wall["pos"][0]-size[0]
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SweetLogger.debug("get_next offset: {0}", [offset], "tile_map_layer.gd", "get_next")
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SweetLogger.debug("get_next offset: {0}", [offset])
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if randi() % 2:offset[1]=wall["pos"][1]+wall["len"]-size[1]
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else:offset[1] = wall["pos"][1]
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@@ -165,7 +165,7 @@ func get_next(size, walls):
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func draw_room(Size, offset=Vector2i(0, 0)):
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var walls = []
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offset = Vector2i(offset[0], offset[1])
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SweetLogger.debug("draw_room size: {0} offset: {1}", [Size, offset], "tile_map_layer.gd", "draw_room")
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SweetLogger.debug("draw_room size: {0} offset: {1}", [Size, offset])
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for i in range(Size[0]):
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tile_map.set_cell(Vector2i(i+offset[0],offset[1]), 0, Vector2i(1,1))
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