Clean up SweetLogger prints by making file and functions arguments automatic

This commit is contained in:
JonShard
2026-08-11 10:19:26 +02:00
parent bd43b0bd1e
commit 3ae1e089aa
26 changed files with 190 additions and 154 deletions
+4 -4
View File
@@ -30,14 +30,14 @@ func _reset_values() -> void:
func start_next_day() -> void:
SweetLogger.info("starting next day", [], "day_controller.gd", "start_next_day")
SweetLogger.info("starting next day", [])
_reset_values()
GameManager.set_customers_per_day(GameManager.customers_per_day + GameManager.customers_count_increase_per_day)
GameManager.set_day_number(GameManager.day_number + 1)
func finish_current_day() -> void:
SweetLogger.info("finishing current day", [], "day_controller.gd", "finish_current_day")
SweetLogger.info("finishing current day", [])
_reset_values()
@@ -50,9 +50,9 @@ func _process(delta: float) -> void:
#print("DayController: customers_at_this_time: ", customers_at_this_time)
if customers_spawned < customers_at_this_time:
customers_spawned += 1
SweetLogger.debug("spawning customer", [], "day_controller.gd", "_process")
SweetLogger.debug("spawning customer", [])
Signals.request_customer_spawn.emit()
# If day complete
if GameManager.customers_per_day == customers_served and customers_spawned == GameManager.customers_per_day:
SweetLogger.info("day complete", [], "day_controller.gd", "_process")
SweetLogger.info("day complete", [])
finish_current_day()
+1 -1
View File
@@ -32,7 +32,7 @@ func spawn_customer() -> void:
func _rebuild_table_list() -> void:
_tables.clear()
_tables.append_array(get_tree().get_nodes_in_group("table"))
SweetLogger.debug("_rebuild_table_list complete: {0}", [_tables], "queue_controller.gd", "_rebuild_table_list")
SweetLogger.debug("_rebuild_table_list complete: {0}", [_tables])
func _try_to_assign_customers() -> void:
+10 -10
View File
@@ -114,14 +114,14 @@ func get_next(size, walls):
var offset = [-1,-1]
walls.shuffle()
SweetLogger.debug("get_next size: {0}", [size], "tile_map_layer.gd", "get_next")
SweetLogger.debug("get_next size: {0}", [size])
for wall in walls:
SweetLogger.debug("get_next wall: {0}", [wall], "tile_map_layer.gd", "get_next")
SweetLogger.debug("get_next wall: {0}", [wall])
if wall["der"][1] == 0:
SweetLogger.debug("get_next horizontal wall", [], "tile_map_layer.gd", "get_next")
SweetLogger.debug("get_next horizontal wall", [])
if size[0]<wall["len"]-6:
SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [], "tile_map_layer.gd", "get_next")
SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [])
if wall["der"][0] == 1:offset[1] = wall["pos"][1]
else: offset[1] = wall["pos"][1]-size[1]
@@ -130,16 +130,16 @@ func get_next(size, walls):
if size[0]+offset[0]>wall["pos"][0]+wall["len"]-3:offset[0] = wall["len"]-(3+size[0])
elif size[0]<=wall["len"]-3:
SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [], "tile_map_layer.gd", "get_next")
SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [])
if wall["der"][0] == 1:offset[1] = wall["pos"][1]
else: offset[1] = wall["pos"][1]-size[1]
if randi_range(0, 1):offset[0]=wall["pos"][0]+wall["len"]-size[0]
else:offset[0] = wall["pos"][0]
else:
SweetLogger.debug("get_next vertical wall", [], "tile_map_layer.gd", "get_next")
SweetLogger.debug("get_next vertical wall", [])
if size[1]<wall["len"]-6:
SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [], "tile_map_layer.gd", "get_next")
SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [])
if wall["der"][1] == 1:offset[0] = wall["pos"][0]
else: offset[0] = wall["pos"][0]-size[0]
@@ -148,10 +148,10 @@ func get_next(size, walls):
if size[1]+offset[1]>wall["len"]-3:offset[1] = wall["len"]-(3+size[1])
elif size[1]<=wall["len"]-3:
SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [], "tile_map_layer.gd", "get_next")
SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [])
if wall["der"][1] == 1:offset[0] = wall["pos"][0]
else: offset[0] = wall["pos"][0]-size[0]
SweetLogger.debug("get_next offset: {0}", [offset], "tile_map_layer.gd", "get_next")
SweetLogger.debug("get_next offset: {0}", [offset])
if randi() % 2:offset[1]=wall["pos"][1]+wall["len"]-size[1]
else:offset[1] = wall["pos"][1]
@@ -165,7 +165,7 @@ func get_next(size, walls):
func draw_room(Size, offset=Vector2i(0, 0)):
var walls = []
offset = Vector2i(offset[0], offset[1])
SweetLogger.debug("draw_room size: {0} offset: {1}", [Size, offset], "tile_map_layer.gd", "draw_room")
SweetLogger.debug("draw_room size: {0} offset: {1}", [Size, offset])
for i in range(Size[0]):
tile_map.set_cell(Vector2i(i+offset[0],offset[1]), 0, Vector2i(1,1))