Clean up SweetLogger prints by making file and functions arguments automatic

This commit is contained in:
JonShard
2026-08-11 10:19:26 +02:00
parent bd43b0bd1e
commit 3ae1e089aa
26 changed files with 190 additions and 154 deletions
+14 -14
View File
@@ -9,7 +9,7 @@ var move_handle_rigid: RigidBody3D
var original_collision_layer: int = 0
var original_handle_y_pos: float = 0.0
var original_station_transform: Transform3D = Transform3D.IDENTITY
@export var moving: bool = false
@export var is_moving: bool = false
var ghost_materials: Array[StandardMaterial3D] = []
# Ghost update throttling (clients send unreliable RPCs to server at this rate)
@@ -21,7 +21,7 @@ const GHOST_COLOR_INVALID: Color = Color(1, 0, 0, 0.35)
func set_move_handle_enabled(enabled: bool) -> void:
SweetLogger.debug("set_move_handle_enabled: {0}", [enabled], "station_movement.gd", "set_move_handle_enabled")
SweetLogger.debug("set_move_handle_enabled: {0}", [enabled])
move_handle.visible = enabled
move_handle.enabled = enabled
if enabled:
@@ -101,7 +101,7 @@ func _handle_pickup(_by: Node) -> void:
move_handle.rotation = station.rotation
return
moving = true
is_moving = true
station.collision_layer = 0
original_station_transform = station.global_transform
move_ghost.global_transform = original_station_transform
@@ -116,7 +116,7 @@ func _handle_pickup(_by: Node) -> void:
func _handle_drop(_by: Node) -> void:
SweetLogger.info("handle drop")
moving = false
is_moving = false
move_ghost.visible = false
station.visible = true
station.collision_layer = original_collision_layer
@@ -129,14 +129,14 @@ func _handle_drop(_by: Node) -> void:
if is_valid:
station.global_transform = move_ghost.global_transform
move_handle.global_transform = move_ghost.global_transform.translated(Vector3(0, original_handle_y_pos, 0))
SweetLogger.debug("handle drop (local apply), station authority: {0} move_handle authority: {1}", [station.get_multiplayer_authority(), move_handle.get_multiplayer_authority()], "station_movement.gd", "_handle_drop")
SweetLogger.debug("handle drop (local apply), station authority: {0} move_handle authority: {1}", [station.get_multiplayer_authority(), move_handle.get_multiplayer_authority()])
else:
station.global_transform = original_station_transform
move_handle.global_transform = original_station_transform.translated(Vector3(0, original_handle_y_pos, 0))
SweetLogger.debug("handle drop (local reject), restoring original position", [], "station_movement.gd", "_handle_drop")
SweetLogger.debug("handle drop (local reject), restoring original position", [])
func _process(_delta: float) -> void:
if not moving:
if not is_moving:
return
# Update the ghost locally for instant feedback and send throttled unreliable RPCs to the server
@@ -161,7 +161,7 @@ func _process(_delta: float) -> void:
func _is_move_position_valid() -> bool:
for body in move_ghost.get_overlapping_bodies():
SweetLogger.debug("Overlapping body: {0}", [body], "station_movement.gd", "_is_move_position_valid")
SweetLogger.debug("Overlapping body: {0}", [body])
if body == move_handle:
continue
if body == station:
@@ -193,7 +193,7 @@ func server_handle_drop(new_transform: Transform3D, client_thinks_valid: bool):
server_update_move_ghost_transform.rpc(original_trans)
server_update_handle_transform.rpc(original_trans.translated(Vector3(0, original_handle_y_pos, 0)))
server_update_visibility.rpc(false, true)
SweetLogger.debug("server_handle_drop: transform rejected (invalid)", [], "station_movement.gd", "server_handle_drop")
SweetLogger.debug("server_handle_drop: transform rejected (invalid)", [])
return
server_update_station_transform.rpc(new_transform)
@@ -201,32 +201,32 @@ func server_handle_drop(new_transform: Transform3D, client_thinks_valid: bool):
server_update_handle_transform.rpc(new_transform.translated(Vector3(0, original_handle_y_pos, 0)))
server_update_visibility.rpc(false, true)
SweetLogger.debug("server_handle_drop: transform applied", [], "station_movement.gd", "server_handle_drop")
SweetLogger.debug("server_handle_drop: transform applied", [])
@rpc("any_peer", "call_local", "reliable") # Server updates clients
func server_update_station_transform(new_transform: Transform3D) -> void:
SweetLogger.debug("server_update_station_transform", [], "station_movement.gd", "server_update_station_transform")
SweetLogger.debug("server_update_station_transform", [])
station.global_transform = new_transform
original_station_transform = new_transform
@rpc("any_peer", "call_local", "reliable") # Server updates clients
func server_update_handle_transform(new_transform: Transform3D) -> void:
SweetLogger.debug("server_update_handle_transform", [], "station_movement.gd", "server_update_handle_transform")
SweetLogger.debug("server_update_handle_transform", [])
move_handle.global_transform = new_transform
@rpc("any_peer", "call_local", "reliable")
func server_update_visibility(ghost_visible: bool, station_visible: bool) -> void:
SweetLogger.debug("server_update_visibility", [], "station_movement.gd", "server_update_visibility")
SweetLogger.debug("server_update_visibility", [])
move_ghost.visible = ghost_visible
station.visible = station_visible
@rpc("any_peer", "call_local", "unreliable")
func server_update_move_ghost_transform(new_transform: Transform3D, new_color: Color = Color.YELLOW) -> void:
SweetLogger.debug("server_update_move_ghost_transform", [], "station_movement.gd", "server_update_move_ghost_transform")
SweetLogger.debug("server_update_move_ghost_transform", [])
move_ghost.global_transform = new_transform
_set_ghost_color(new_color)