Fix table doesn't detect player that were present before order state

This commit is contained in:
JonShard
2026-07-31 09:19:14 +02:00
parent 89e72c161b
commit 3d616bf4a5
5 changed files with 56 additions and 25 deletions
+2
View File
@@ -13,6 +13,8 @@ extends Node
## the cosmetic result via the setter below.
@export var contained_ids: Array[String] = []: set = _set_contained_ids
func get_food_items() -> Array[FoodItem]:
return container.contained_items
func _ready() -> void:
if not dirty_node: