Fix table doesn't detect player that were present before order state
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@@ -13,6 +13,8 @@ extends Node
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## the cosmetic result via the setter below.
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@export var contained_ids: Array[String] = []: set = _set_contained_ids
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func get_food_items() -> Array[FoodItem]:
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return container.contained_items
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func _ready() -> void:
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if not dirty_node:
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