Fix table doesn't detect player that were present before order state

This commit is contained in:
JonShard
2026-07-31 09:19:14 +02:00
parent 89e72c161b
commit 3d616bf4a5
5 changed files with 56 additions and 25 deletions
+1 -1
View File
@@ -31,7 +31,7 @@ static func get_random_side() -> String:
push_error("GameManager: get_random_side() called but sides_in_play is empty")
return ""
var rand_index = randi() % sides_in_play.size()
print("GameManager: get_random_side() returning ", sides_in_play[rand_index])
print("GameManager: get_random_side() list=%s returning %s" % [sides_in_play, sides_in_play[rand_index]])
return sides_in_play[rand_index]