Fix table doesn't detect player that were present before order state

This commit is contained in:
JonShard
2026-07-31 09:19:14 +02:00
parent 89e72c161b
commit 3d616bf4a5
5 changed files with 56 additions and 25 deletions
+4 -1
View File
@@ -187,7 +187,7 @@ vertical_alignment = 0
line_spacing = -15.0
[node name="Label3DTime" type="Label3D" parent="." unique_id=1534849507]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4532461, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.513246, 0)
pixel_size = 0.003
billboard = 2
text = "20.1s"
@@ -207,3 +207,6 @@ collision_mask = 524288
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerDetectArea3D" unique_id=1538221021]
shape = SubResource("BoxShape3D_vlqg6")
[connection signal="body_entered" from="PlayerDetectArea3D" to="." method="_on_player_enter"]
[connection signal="body_exited" from="PlayerDetectArea3D" to="." method="_on_player_exit"]