Fix table doesn't detect player that were present before order state
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+4
-1
@@ -187,7 +187,7 @@ vertical_alignment = 0
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line_spacing = -15.0
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[node name="Label3DTime" type="Label3D" parent="." unique_id=1534849507]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4532461, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.513246, 0)
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pixel_size = 0.003
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billboard = 2
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text = "20.1s"
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@@ -207,3 +207,6 @@ collision_mask = 524288
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[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerDetectArea3D" unique_id=1538221021]
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shape = SubResource("BoxShape3D_vlqg6")
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[connection signal="body_entered" from="PlayerDetectArea3D" to="." method="_on_player_enter"]
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[connection signal="body_exited" from="PlayerDetectArea3D" to="." method="_on_player_exit"]
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