Add Table handles Sides
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@@ -91,6 +91,10 @@ func _add_item(item: Node3D) -> void:
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plate_controller.contained_ids = updated
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NetworkManager.despawn_item(item)
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# In case the container is on a table that needs to register this addition,
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# ask all table in scene to absorb any new items.
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print("Container group call absorb_items()")
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get_tree().call_group("table", "absorb_items")
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func erase_item(item: FoodItem) -> void:
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