Add Table handles Sides
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@@ -94,8 +94,8 @@ func _populate_world_if_owner() -> void:
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layout.queue_free()
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return
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_init_recipes()
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_populated = true
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GameManager.meals_in_play = ["hamburger"]
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var stations := layout.get_stations()
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var items := layout.get_items()
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layout.queue_free()
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@@ -108,6 +108,11 @@ func _populate_world_if_owner() -> void:
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NetworkManager.log_line("World populated")
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func _init_recipes():
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GameManager.meals_in_play = ["hamburger"]
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GameManager.sides_in_play = ["cube"]
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# Free the authored template nodes. Done immediately rather than with
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# queue_free() so the names are released before the replicated copies are
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# spawned under the same ones.
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