Fix despawning items not blinking
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@@ -45,7 +45,7 @@ func _ready() -> void:
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# Configure Multiplayer Synchronizer
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# This overwrites any changes made in the inspector.
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replication_config = SceneReplicationConfig.new()
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var properties: Array[NodePath] = [".:position", ".:quaternion", ".:enabled"]
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var properties: Array[NodePath] = [".:position", ".:quaternion", ".:enabled", ".:visible"]
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for property_path in properties:
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replication_config.add_property(property_path)
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replication_config.property_set_replication_mode(property_path, SceneReplicationConfig.REPLICATION_MODE_ALWAYS)
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