Improve logging
This commit is contained in:
@@ -30,14 +30,14 @@ func _reset_values() -> void:
|
||||
|
||||
|
||||
func start_next_day() -> void:
|
||||
SweetLogger.info("starting next day", [])
|
||||
SweetLogger.info("starting next day")
|
||||
_reset_values()
|
||||
GameManager.set_customers_per_day(GameManager.customers_per_day + GameManager.customers_count_increase_per_day)
|
||||
GameManager.set_day_number(GameManager.day_number + 1)
|
||||
|
||||
|
||||
func finish_current_day() -> void:
|
||||
SweetLogger.info("finishing current day", [])
|
||||
SweetLogger.info("finishing current day")
|
||||
_reset_values()
|
||||
|
||||
|
||||
@@ -50,9 +50,9 @@ func _process(delta: float) -> void:
|
||||
#print("DayController: customers_at_this_time: ", customers_at_this_time)
|
||||
if customers_spawned < customers_at_this_time:
|
||||
customers_spawned += 1
|
||||
SweetLogger.debug("spawning customer", [])
|
||||
SweetLogger.debug("spawning customer")
|
||||
Signals.request_customer_spawn.emit()
|
||||
# If day complete
|
||||
if GameManager.customers_per_day == customers_served and customers_spawned == GameManager.customers_per_day:
|
||||
SweetLogger.info("day complete", [])
|
||||
SweetLogger.info("day complete")
|
||||
finish_current_day()
|
||||
|
||||
@@ -119,9 +119,9 @@ func get_next(size, walls):
|
||||
for wall in walls:
|
||||
SweetLogger.debug("get_next wall: {0}", [wall])
|
||||
if wall["der"][1] == 0:
|
||||
SweetLogger.debug("get_next horizontal wall", [])
|
||||
SweetLogger.debug("get_next horizontal wall")
|
||||
if size[0]<wall["len"]-6:
|
||||
SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [])
|
||||
SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere")
|
||||
if wall["der"][0] == 1:offset[1] = wall["pos"][1]
|
||||
else: offset[1] = wall["pos"][1]-size[1]
|
||||
|
||||
@@ -130,16 +130,16 @@ func get_next(size, walls):
|
||||
if size[0]+offset[0]>wall["pos"][0]+wall["len"]-3:offset[0] = wall["len"]-(3+size[0])
|
||||
|
||||
elif size[0]<=wall["len"]-3:
|
||||
SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [])
|
||||
SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner")
|
||||
if wall["der"][0] == 1:offset[1] = wall["pos"][1]
|
||||
else: offset[1] = wall["pos"][1]-size[1]
|
||||
|
||||
if randi_range(0, 1):offset[0]=wall["pos"][0]+wall["len"]-size[0]
|
||||
else:offset[0] = wall["pos"][0]
|
||||
else:
|
||||
SweetLogger.debug("get_next vertical wall", [])
|
||||
SweetLogger.debug("get_next vertical wall")
|
||||
if size[1]<wall["len"]-6:
|
||||
SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [])
|
||||
SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere")
|
||||
if wall["der"][1] == 1:offset[0] = wall["pos"][0]
|
||||
else: offset[0] = wall["pos"][0]-size[0]
|
||||
|
||||
@@ -148,7 +148,7 @@ func get_next(size, walls):
|
||||
if size[1]+offset[1]>wall["len"]-3:offset[1] = wall["len"]-(3+size[1])
|
||||
|
||||
elif size[1]<=wall["len"]-3:
|
||||
SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [])
|
||||
SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner")
|
||||
if wall["der"][1] == 1:offset[0] = wall["pos"][0]
|
||||
else: offset[0] = wall["pos"][0]-size[0]
|
||||
SweetLogger.debug("get_next offset: {0}", [offset])
|
||||
|
||||
Reference in New Issue
Block a user