Improve logging

This commit is contained in:
JonShard
2026-08-11 10:34:47 +02:00
parent 3ae1e089aa
commit 4bfb72d749
21 changed files with 79 additions and 74 deletions
+4 -4
View File
@@ -30,14 +30,14 @@ func _reset_values() -> void:
func start_next_day() -> void:
SweetLogger.info("starting next day", [])
SweetLogger.info("starting next day")
_reset_values()
GameManager.set_customers_per_day(GameManager.customers_per_day + GameManager.customers_count_increase_per_day)
GameManager.set_day_number(GameManager.day_number + 1)
func finish_current_day() -> void:
SweetLogger.info("finishing current day", [])
SweetLogger.info("finishing current day")
_reset_values()
@@ -50,9 +50,9 @@ func _process(delta: float) -> void:
#print("DayController: customers_at_this_time: ", customers_at_this_time)
if customers_spawned < customers_at_this_time:
customers_spawned += 1
SweetLogger.debug("spawning customer", [])
SweetLogger.debug("spawning customer")
Signals.request_customer_spawn.emit()
# If day complete
if GameManager.customers_per_day == customers_served and customers_spawned == GameManager.customers_per_day:
SweetLogger.info("day complete", [])
SweetLogger.info("day complete")
finish_current_day()
+6 -6
View File
@@ -119,9 +119,9 @@ func get_next(size, walls):
for wall in walls:
SweetLogger.debug("get_next wall: {0}", [wall])
if wall["der"][1] == 0:
SweetLogger.debug("get_next horizontal wall", [])
SweetLogger.debug("get_next horizontal wall")
if size[0]<wall["len"]-6:
SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [])
SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere")
if wall["der"][0] == 1:offset[1] = wall["pos"][1]
else: offset[1] = wall["pos"][1]-size[1]
@@ -130,16 +130,16 @@ func get_next(size, walls):
if size[0]+offset[0]>wall["pos"][0]+wall["len"]-3:offset[0] = wall["len"]-(3+size[0])
elif size[0]<=wall["len"]-3:
SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [])
SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner")
if wall["der"][0] == 1:offset[1] = wall["pos"][1]
else: offset[1] = wall["pos"][1]-size[1]
if randi_range(0, 1):offset[0]=wall["pos"][0]+wall["len"]-size[0]
else:offset[0] = wall["pos"][0]
else:
SweetLogger.debug("get_next vertical wall", [])
SweetLogger.debug("get_next vertical wall")
if size[1]<wall["len"]-6:
SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere", [])
SweetLogger.debug("TileMapLayer get_next length 6 less can go anywhere")
if wall["der"][1] == 1:offset[0] = wall["pos"][0]
else: offset[0] = wall["pos"][0]-size[0]
@@ -148,7 +148,7 @@ func get_next(size, walls):
if size[1]+offset[1]>wall["len"]-3:offset[1] = wall["len"]-(3+size[1])
elif size[1]<=wall["len"]-3:
SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner", [])
SweetLogger.debug("TileMapLayer get_next 3 less needs to be on a corner")
if wall["der"][1] == 1:offset[0] = wall["pos"][0]
else: offset[0] = wall["pos"][0]-size[0]
SweetLogger.debug("get_next offset: {0}", [offset])