Improve logging
This commit is contained in:
+3
-3
@@ -91,7 +91,7 @@ func _on_gesture_area_body_entered(body: Node3D) -> void:
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SweetLogger.debug("gesture area entered: {0}", [body])
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if body.is_in_group("chopping_tool"):
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if process_result == "":
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SweetLogger.debug("knife entered but nothing to chop", [])
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SweetLogger.debug("knife entered but nothing to chop")
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return
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var speed := 0.0
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@@ -111,7 +111,7 @@ func _on_object_picked_up(_item: Variant) -> void:
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SweetLogger.debug("object picked up: {0}", [_item])
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var food_item = Helper.find_food_item(_item)
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if not food_item:
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SweetLogger.debug("held object is not a FoodItem", [])
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SweetLogger.debug("held object is not a FoodItem")
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return
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var result = RecipeManager.get_chopping_result(food_item.id)
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@@ -125,7 +125,7 @@ func _on_object_picked_up(_item: Variant) -> void:
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func _on_object_dropped(_item: Variant) -> void:
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SweetLogger.debug("object drop", [])
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SweetLogger.debug("object drop")
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work_progress = 0
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process_result = ""
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process_result_work = 0
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@@ -11,7 +11,7 @@ func _makeDirty(item) -> void:
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return
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var plate: PlateController = item.get_node_or_null("PlateController") as PlateController
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if not plate:
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SweetLogger.debug("held object is not a Plate", [])
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SweetLogger.debug("held object is not a Plate")
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return
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if not plate.is_dirty:
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plate.is_dirty = true
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+2
-2
@@ -72,7 +72,7 @@ func _on_object_picked_up(_item) -> void:
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# Find the CookableItem in held object
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var _food_item = _item.get_node_or_null("FoodItem") as FoodItem
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if not _food_item:
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SweetLogger.debug("held object is not a FoodItem", [])
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SweetLogger.debug("held object is not a FoodItem")
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return
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var result = RecipeManager.get_cooking_result(_food_item.id)
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if not result:
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@@ -86,7 +86,7 @@ func _on_object_picked_up(_item) -> void:
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func _on_object_dropped(_item) -> void:
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SweetLogger.debug("object drop", [])
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SweetLogger.debug("object drop")
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time_cooked = 0
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cooking_result = ""
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cooking_result_time = 0
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@@ -21,6 +21,6 @@ func _process(_delta: float) -> void:
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#return
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#
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if not snap_zone.picked_up_object:
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SweetLogger.debug("missing item, spawning new item", [])
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SweetLogger.debug("missing item, spawning new item")
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var new_item = NetworkManager.spawn_item(item_scene.resource_path, snap_zone.global_transform)
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snap_zone.pick_up_object(new_item)
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+2
-2
@@ -67,7 +67,7 @@ func _on_object_picked_up(_item) -> void:
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func _on_object_dropped(_item) -> void:
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SweetLogger.debug("object drop", [])
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SweetLogger.debug("object drop")
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_reset_sink()
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@@ -81,7 +81,7 @@ func complete_washing():
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return
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plate.is_dirty = false
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_reset_sink()
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SweetLogger.debug("washing complete!", [])
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SweetLogger.debug("washing complete!")
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func _process(delta: float) -> void:
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@@ -133,7 +133,7 @@ func _handle_drop(_by: Node) -> void:
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else:
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station.global_transform = original_station_transform
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move_handle.global_transform = original_station_transform.translated(Vector3(0, original_handle_y_pos, 0))
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SweetLogger.debug("handle drop (local reject), restoring original position", [])
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SweetLogger.debug("handle drop (local reject), restoring original position")
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func _process(_delta: float) -> void:
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if not is_moving:
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@@ -193,7 +193,7 @@ func server_handle_drop(new_transform: Transform3D, client_thinks_valid: bool):
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server_update_move_ghost_transform.rpc(original_trans)
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server_update_handle_transform.rpc(original_trans.translated(Vector3(0, original_handle_y_pos, 0)))
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server_update_visibility.rpc(false, true)
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SweetLogger.debug("server_handle_drop: transform rejected (invalid)", [])
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SweetLogger.debug("server_handle_drop: transform rejected (invalid)")
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return
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server_update_station_transform.rpc(new_transform)
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@@ -201,32 +201,32 @@ func server_handle_drop(new_transform: Transform3D, client_thinks_valid: bool):
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server_update_handle_transform.rpc(new_transform.translated(Vector3(0, original_handle_y_pos, 0)))
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server_update_visibility.rpc(false, true)
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SweetLogger.debug("server_handle_drop: transform applied", [])
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SweetLogger.debug("server_handle_drop: transform applied")
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@rpc("any_peer", "call_local", "reliable") # Server updates clients
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func server_update_station_transform(new_transform: Transform3D) -> void:
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SweetLogger.debug("server_update_station_transform", [])
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SweetLogger.debug("server_update_station_transform")
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station.global_transform = new_transform
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original_station_transform = new_transform
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@rpc("any_peer", "call_local", "reliable") # Server updates clients
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func server_update_handle_transform(new_transform: Transform3D) -> void:
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SweetLogger.debug("server_update_handle_transform", [])
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SweetLogger.debug("server_update_handle_transform")
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move_handle.global_transform = new_transform
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@rpc("any_peer", "call_local", "reliable")
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func server_update_visibility(ghost_visible: bool, station_visible: bool) -> void:
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SweetLogger.debug("server_update_visibility", [])
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SweetLogger.debug("server_update_visibility")
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move_ghost.visible = ghost_visible
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station.visible = station_visible
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@rpc("any_peer", "call_local", "unreliable")
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func server_update_move_ghost_transform(new_transform: Transform3D, new_color: Color = Color.YELLOW) -> void:
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SweetLogger.debug("server_update_move_ghost_transform", [])
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SweetLogger.debug("server_update_move_ghost_transform")
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move_ghost.global_transform = new_transform
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_set_ghost_color(new_color)
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+11
-11
@@ -47,7 +47,7 @@ var _players_count: int = 0
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func place_order() -> void:
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SweetLogger.debug("place_order()", [])
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SweetLogger.debug("place_order()")
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var new_orders: Array[String] = _unsatisfied_orders.duplicate()
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# for _i in range(0, randi_range(1, 2)):
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# new_orders.append(GameManager.get_random_meal())
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@@ -59,7 +59,7 @@ func place_order() -> void:
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func absorb_items():
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SweetLogger.debug("absorb_items()", [])
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SweetLogger.debug("absorb_items()")
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for snap_zone_node in snap_zones:
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var held_object = snap_zone_node.picked_up_object
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if not held_object:
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@@ -69,7 +69,7 @@ func absorb_items():
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func satisfyAllOrders() -> void:
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SweetLogger.debug("satisfyAllOrders()", [])
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SweetLogger.debug("satisfyAllOrders()")
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_unsatisfied_orders.clear()
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_original_orders.clear()
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clearAllFood()
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@@ -77,7 +77,7 @@ func satisfyAllOrders() -> void:
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func clearAllFood() -> void:
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SweetLogger.debug("clearAllFood()", [])
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SweetLogger.debug("clearAllFood()")
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for zone in snap_zones:
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var held_object = zone.picked_up_object
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if not held_object:
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@@ -98,7 +98,7 @@ func clearAllFood() -> void:
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# Group called from Queue when trying to assign customers to tables
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func try_consume_customer() -> bool:
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if _state == TableState.EMPTY:
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SweetLogger.debug("try_consume_customer, consumed a customer", [])
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SweetLogger.debug("try_consume_customer, consumed a customer")
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_state_end(TableState.EMPTY)
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return true
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return false
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@@ -183,15 +183,15 @@ func _place_order_if_player():
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func _get_plate_controller_from_item(_item: Node) -> PlateController:
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if not _item:
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SweetLogger.debug("_item is null", [])
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SweetLogger.debug("_item is null")
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return null
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for child in _item.get_children():
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if child is PlateController:
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SweetLogger.debug("found child", [])
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SweetLogger.debug("found child")
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return child
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SweetLogger.debug("no match", [])
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SweetLogger.debug("no match")
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return null
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@@ -211,7 +211,7 @@ func _absorb_item_if_correct(_item: Node) -> void:
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# Absorm items from the plate we want
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for food_item: FoodItem in plate_controller.container.contained_items: # TOOD: handle registering the meal again when a side is added to the plate
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if food_item.id in _unsatisfied_orders and not food_item.is_absorbed:
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SweetLogger.debug("_absorb_item_if_correct held a plate with FoodItem that is in unsatisfied orders, removing it", [])
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SweetLogger.debug("_absorb_item_if_correct held a plate with FoodItem that is in unsatisfied orders, removing it")
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(plate_controller.get_parent() as XRToolsPickable).get_picked_up_by().enabled = false # Lock meal that is deliverd
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_unsatisfied_orders.erase(food_item.id)
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food_item.is_absorbed = true
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@@ -221,13 +221,13 @@ func _absorb_item_if_correct(_item: Node) -> void:
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# Side pickable item, no container
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var food_item: FoodItem = Helper.find_food_item(_item)
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if food_item and food_item.type == FoodItem.Type.SIDE:
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SweetLogger.debug("_absorb_item_if_correct held a side that is in unsatisfied orders, removing it", [])
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SweetLogger.debug("_absorb_item_if_correct held a side that is in unsatisfied orders, removing it")
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# Do not lock snap zone here. Problem if table want many meals, but to many sides have filled up slots, so can't place plates.
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_unsatisfied_orders.erase(food_item.id)
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_update_state_from_orders()
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return
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SweetLogger.debug("absorb_item_if_correct() held object is not a Plate or Side", [])
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SweetLogger.debug("absorb_item_if_correct() held object is not a Plate or Side")
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func _update_state_from_orders():
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