Improve logging

This commit is contained in:
JonShard
2026-08-11 10:34:47 +02:00
parent 3ae1e089aa
commit 4bfb72d749
21 changed files with 79 additions and 74 deletions
+3 -3
View File
@@ -238,7 +238,7 @@ func get_random_meal() -> String:
func get_random_side() -> String:
SweetLogger.debug("get_random_side()", [])
SweetLogger.debug("get_random_side()")
if sides_in_play.size() == 0:
push_error("GameManager: get_random_side() called but sides_in_play is empty")
return ""
@@ -248,11 +248,11 @@ func get_random_side() -> String:
func _restart():
SweetLogger.info("restart Game", [])
SweetLogger.info("restart Game")
game_state = GameState.RUNNING
func game_over():
SweetLogger.info("Game Over", [])
SweetLogger.info("Game Over")
game_state = GameState.GAME_OVER
Signals.game_over.emit()
+7 -7
View File
@@ -111,22 +111,22 @@ static func get_item_scene(item_id: StringName) -> PackedScene:
static func print_all_recipes() -> void:
load_recipes()
if not _loaded:
SweetLogger.warning("could not load recipes.yaml; no recipes printed.", [])
SweetLogger.warning("could not load recipes.yaml; no recipes printed.")
return
if _combining_map.is_empty():
SweetLogger.warning("no combining recipes found", [])
SweetLogger.warning("no combining recipes found")
return
SweetLogger.info("#### RecipeManager: Loaded recipes ####", [])
SweetLogger.info("#### RecipeManager: Loaded recipes ####")
_print_combining_recipes()
SweetLogger.info("", [])
SweetLogger.info("")
_print_cooking_recipes()
SweetLogger.info("", [])
SweetLogger.info("")
_print_chopping_recipes()
SweetLogger.info("", [])
SweetLogger.info("")
_print_rolling_recipes()
SweetLogger.info("", [])
SweetLogger.info("")
_print_augmenting_recipes()
static func _print_combining_recipes() -> void:
+4 -3
View File
@@ -10,10 +10,11 @@ func _position_window() -> void:
var is_server: bool = OS.get_cmdline_args().has("--server")
var screen_rect: Rect2i = DisplayServer.screen_get_usable_rect(DisplayServer.window_get_current_screen())
@warning_ignore("integer_division")
var window_width: int = screen_rect.size.x / 2
var window_height: int = int(screen_rect.size.y * (2.0 / 3.0))
DisplayServer.window_set_size(Vector2i(window_width - 10, window_height))
var x_pos: int = screen_rect.position.x + window_width if is_server else screen_rect.position.x
DisplayServer.window_set_position(Vector2i(x_pos, screen_rect.position.y))
if is_server:
var x_pos: int = screen_rect.position.x + window_width
DisplayServer.window_set_position(Vector2i(x_pos, screen_rect.position.y))
+3 -3
View File
@@ -28,14 +28,14 @@ func satisfy_table_orders() -> void:
func set_buidling_mode():
SweetLogger.info("Setting building mode", [])
SweetLogger.info("Setting building mode")
GameManager.set_game_state(GameManager.GameState.BUILDING)
func set_running_mode():
SweetLogger.info("Setting running mode", [])
SweetLogger.info("Setting running mode")
GameManager.set_game_state(GameManager.GameState.RUNNING)
func set_game_over():
SweetLogger.info("Setting game over", [])
SweetLogger.info("Setting game over")
GameManager.set_game_state(GameManager.GameState.GAME_OVER)
+1 -1
View File
@@ -25,7 +25,7 @@ static func find_first_child_of_type(node: Node, type: Variant) -> Node:
# Returns true if decendant is a decendant node of root, false otherwise. Returns false if either node is null.
static func is_node_decendant_of(decendant: Node, root: Node) -> bool:
if not decendant or not root:
SweetLogger.debug("is_node_decendant_of: decendant or root is null", [])
SweetLogger.debug("is_node_decendant_of: decendant or root is null")
return false
var current: Node = decendant
while current: