Add Recipemanager that loads recipes from YAML
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extends StaticBody3D
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@onready var snap_zone: XRToolsSnapZone = $XRToolsSnapZone
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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snap_zone.has_picked_up.connect(_makeDirty)
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func _makeDirty(item) -> void:
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var plate: PlateController = item.get_node_or_null("PlateController") as PlateController
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if not plate.is_dirty:
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plate.is_dirty = true
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print("Dirt Station could not find Dirty in: ", item)
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