Refactor Table to use new SharedInventoryStation

This commit is contained in:
JonShard
2026-08-17 14:40:59 +02:00
parent d83e276c52
commit 4f9e22f0b9
10 changed files with 301 additions and 114 deletions
+4
View File
@@ -103,10 +103,14 @@ func _populate_world_if_owner() -> void:
layout.queue_free()
_remove_authored(authored)
NetworkManager.log_line("Populating world: %d stations, %d items" % [stations.size(), items.size()])
# One frame between spawns - MultiplayerSpawner corrupts replication when
# several nodes register for sync in the same frame (godotengine/godot#96914).
for d in stations:
NetworkManager.spawn_item(d["scene"], d["xform"], d["name"], d["props"])
await get_tree().process_frame
for d in items:
NetworkManager.spawn_item(d["scene"], d["xform"], d["name"], d["props"])
await get_tree().process_frame
NetworkManager.log_line("World populated")
+6 -2
View File
@@ -18,10 +18,14 @@ func _on_game_state_changed(new_state: GameManager.GameState) -> void:
_set_stations_enabled(true)
# Only Station-derived stations expose `enabled` (Table runs its own FSM).
# Only single-snap_zone Station-derived stations use the generic `enabled`
# toggle here. Table is Station-derived too now (SharedInventoryStation), but
# it has multiple snap_zones and manages their enabling itself via its own
# FSM (_set_snap_zones_enabled) - toggling only the base `snap_zone` here
# would desync it from the rest of Table's zones, so it's excluded.
func _set_stations_enabled(value: bool) -> void:
for station in get_tree().get_nodes_in_group("station"):
if station is Station:
if station is Station and not station is Table:
station.enabled = value
+2 -3
View File
@@ -8,7 +8,7 @@
[ext_resource type="PackedScene" uid="uid://damrxtlt7uswf" path="res://content/station_layouts/small_line.tscn" id="7_0sjqq"]
[ext_resource type="PackedScene" uid="uid://dm70ynyuw1a5u" path="res://prefabs/day_controller.tscn" id="9_5wx0o"]
[ext_resource type="PackedScene" uid="uid://bnwb7imcotkod" path="res://prefabs/build_mode_controller.tscn" id="10_464r1"]
[ext_resource type="Script" uid="uid://c4y0yigqv7355" path="res://test/vr_spectator_camera.gd" id="11_5wx0o"]
[ext_resource type="PackedScene" uid="uid://3i1xb74cfsh5" path="res://test/vr_spectator_camera.tscn" id="11_5wx0o"]
[ext_resource type="PackedScene" uid="uid://dxe05wp60jg3l" path="res://scenes/queue_controller.tscn" id="11_de1dy"]
[ext_resource type="Script" uid="uid://biu4qr3nr1eny" path="res://test/mp_test_driver.gd" id="99_mptst"]
@@ -103,5 +103,4 @@ hob_scene = SubResource("Resource_464r1")
[node name="QueueController" parent="." unique_id=326512876 instance=ExtResource("11_de1dy")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 7.2000003)
[node name="Node3D" type="Node3D" parent="." unique_id=1675081068]
script = ExtResource("11_5wx0o")
[node name="VRSpectatorCamera" parent="." unique_id=310823561 instance=ExtResource("11_5wx0o")]
+64 -31
View File
@@ -1,5 +1,5 @@
class_name Table
extends StaticBody3D
extends SharedInventoryStation
@export var thinking_duration: float = 3.0
@export var ordering_duration: float = 50.0
@@ -32,22 +32,22 @@ enum TableState {
EATING
}
## State is server-authoritative and synced (see table.tscn's Sync node);
## state transitions only ever run where NetworkManager.owns_world() is true
## (the whole station's _process is gated off elsewhere for non-owners, see
## NetworkManager._gate_station). The setters below just refresh the display,
## so both the server (via _set_state) and clients (via incoming sync) show
## the same text. Use _set_state(), never assign _state directly.
@export var _state: TableState = TableState.EMPTY
@export var _state_time: float = 0.0
@export var _state_duration: float = 0.0 # set in _set_state_time
var _state: TableState = TableState.EMPTY
var _state_time: float = 0.0
var _state_duration: float = 0.0
var _original_orders: Array[String] = []
@export var _unsatisfied_orders: Array[String] = []
var _unsatisfied_orders: Array[String] = []
var _players_count: int = 0
var _is_leader: bool = true # Only the group leader orchestrates the state and shows its own visuals; see _on_group_changed().
func place_order() -> void:
SweetLogger.debug("->[]")
if not NetworkManager.owns_world():
server_place_order.rpc_id(1)
SweetLogger.debug(" []-> rpc")
return
var new_orders: Array[String] = _unsatisfied_orders.duplicate()
# for _i in range(0, randi_range(1, 2)):
# new_orders.append(GameManager.get_random_meal())
@@ -56,9 +56,12 @@ func place_order() -> void:
new_orders.append(GameManager.get_random_meal())
_unsatisfied_orders = new_orders
_original_orders = _unsatisfied_orders.duplicate()
_set_state(TableState.WAITING_PRIMARY)
SweetLogger.info("Placed order, orders: {0}", [_unsatisfied_orders])
@rpc("any_peer", "call_remote", "reliable")
func server_place_order() -> void:
SweetLogger.debug("->[]")
if NetworkManager.owns_world():
place_order()
@@ -71,8 +74,36 @@ func absorb_items():
continue
_absorb_item_if_correct(held_object)
# Flattens items held across all of this table's snap zones
func get_exposed_food_items() -> Array[FoodItem]:
var items: Array[FoodItem] = []
for zone in snap_zones:
var held_object = zone.picked_up_object
if not held_object:
continue
var plate: PlateController = _get_plate_controller_from_item(held_object)
if plate:
items.append_array(plate.container.contained_items)
continue
var food_item: FoodItem = Helper.find_food_item(held_object)
if food_item:
items.append(food_item)
return items
# Only the group leader orchestrates the FSM and shows its visuals
func _on_group_changed() -> void:
_is_leader = is_group_leader()
if label_3d:
label_3d.visible = _is_leader
if label_3d_time:
label_3d_time.visible = _is_leader
if progress_bar:
progress_bar.set_bar_visible(_is_leader and progress_bar.is_bar_visible())
func satisfyAllOrders() -> void:
SweetLogger.debug("->[]")
_unsatisfied_orders.clear()
@@ -109,7 +140,18 @@ func try_consume_customer() -> bool:
return false
func _enter_tree() -> void:
super._enter_tree()
var properties: Array[NodePath] = [".:_state_duration", ".:_state", ".:_state_time", ".:_unsatisfied_orders", "Customers:visible"]
for property_path in properties:
sync_config.add_property(property_path)
sync_config.property_set_spawn(property_path, false)
sync_config.property_set_replication_mode(property_path, SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE)
SweetLogger.info("DEBUG sync_config properties: {0} | root_path: {1} | authority: {2} | peer: {3}", [sync_config.get_properties(), synchronizer.root_path, get_multiplayer_authority(), multiplayer.get_unique_id()]) # temp diagnostic
func _ready() -> void:
super.ready()
if not label_3d:
SweetLogger.warning("{0} missing label_3d reference", [name])
if not label_3d_time:
@@ -137,13 +179,6 @@ func _ready() -> void:
for snap_zone_node in snap_zones:
snap_zone_node.has_picked_up.connect(_on_object_picked_up)
snap_zone_node.has_dropped.connect(_on_object_dropped)
# Never on a client: the state machine is server-authoritative and _state is
# synced down. NetworkManager._gate_station() already turned processing off,
# but a spawned station is gated BEFORE its _ready() runs, so an unconditional
# set_process(true) here would quietly re-arm the FSM on every client — and
# _state_end(EATING) re-enables the snap zones, which then fight the server
# for items sitting on the table.
set_process(NetworkManager.owns_world())
_set_state(TableState.EMPTY)
@@ -185,11 +220,6 @@ func _place_order_if_player():
return
if _players_count > 0:
place_order()
_set_state(TableState.WAITING_PRIMARY)
# func _get_plate_controller_from_item(_item: Node) -> PlateController:
# return _item.get_children().filter(func(c): return c is PlateController).front() as PlateController
func _get_plate_controller_from_item(_item: Node) -> PlateController:
@@ -271,9 +301,9 @@ func _collect_money_from_food():
func _set_snap_zones_enabled(value: bool) -> void:
# Enabling is the world owner's call only — a client's zones stay gated no
# matter what state its copy of the FSM thinks it is in.
var enabled := value and NetworkManager.owns_world()
var is_enabled := value and NetworkManager.owns_world()
for zone in snap_zones:
zone.enabled = enabled
zone.enabled = is_enabled
## Server-only state transition: sets the new state's timer and assigns
@@ -302,8 +332,8 @@ func _set_state(newState: TableState) -> void:
_state_time = primary_duration
_state_duration = primary_duration
_state = newState
# Absorm meals that were already in the table when the state starts
for zone in snap_zones:
# Absorm meals that were already in the table when the state starts (We missed the pickup event)
for zone in snap_zones:
_absorb_item_if_correct(zone.picked_up_object)
TableState.WAITING_FRIEND:
_state_time = friend_duration
@@ -383,12 +413,15 @@ func _refresh_display() -> void:
func _process(delta: float) -> void:
super.process(delta)
#SweetLogger.debug("State {0} time: {1} duration: {2} is_leader: {3}", [TableState.keys()[_state], _state_time, _state_duration, _is_leader])
_refresh_display()
if not _is_leader:
return # Follower: the group leader orchestrates the FSM, we just mirror its synced state.
_place_order_if_player()
#SweetLogger.error("State {0} time: {1} duration: {2}", [TableState.keys()[_state], _state_time, _state_duration])
if not NetworkManager.owns_world():
SweetLogger.debug("Not server, skipping state update")
# SweetLogger.debug("Not server, skipping state update")
return
if GameManager.game_state == GameManager.GameState.GAME_OVER:
+76 -62
View File
@@ -1,37 +1,14 @@
[gd_scene format=3 uid="uid://caf0xanmxbshy"]
[ext_resource type="Script" uid="uid://caeikc7e3igkd" path="res://stations/table.gd" id="1_2vcpj"]
[ext_resource type="PackedScene" uid="uid://cvucwxibtol5f" path="res://stations/StationMovement.tscn" id="1_5mi7y"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="1_8j1nt"]
[ext_resource type="PackedScene" uid="uid://cbs8jiqe8rcmn" path="res://abstract/station.tscn" id="1_station"]
[ext_resource type="AudioStream" uid="uid://ck72h06t8hyyk" path="res://sounds/money.mp3" id="2_jslhm"]
[ext_resource type="AudioStream" uid="uid://dllgyc8jh83an" path="res://sounds/220195__gameaudio__click-wooden-1.wav" id="3_0s6ir"]
[ext_resource type="PackedScene" uid="uid://bxbocxdaayvwx" path="res://UI/progress_bar.tscn" id="3_kjf1i"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_table"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:rotation")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath(".:visible")
properties/2/spawn = false
properties/2/replication_mode = 1
properties/3/path = NodePath(".:_state_duration")
properties/3/spawn = false
properties/3/replication_mode = 1
properties/4/path = NodePath(".:_state")
properties/4/spawn = false
properties/4/replication_mode = 1
properties/5/path = NodePath(".:_state_time")
properties/5/spawn = false
properties/5/replication_mode = 1
properties/6/path = NodePath(".:_unsatisfied_orders")
properties/6/spawn = false
properties/6/replication_mode = 1
properties/7/path = NodePath("Customers:visible")
properties/7/spawn = false
properties/7/replication_mode = 1
[sub_resource type="BoxShape3D" id="BoxShape3D_probe"]
size = Vector3(0.2, 0.3, 0.2)
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(0.7983472, 0.060000002, 0.59873295)
@@ -45,28 +22,65 @@ albedo_color = Color(0.31, 0.21576, 0.1333, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(2.1, 0.5, 2.1)
[node name="Table" type="Node3D" unique_id=987495548]
[node name="Table" unique_id=987495548 instance=ExtResource("1_station")]
[node name="StationMovement" parent="." unique_id=946873975 node_paths=PackedStringArray("station") instance=ExtResource("1_5mi7y")]
[node name="StationMovement" parent="." index="0" unique_id=946873975 node_paths=PackedStringArray("station")]
station = NodePath("../Table")
[node name="MultiplayerSyncronizer" type="MultiplayerSynchronizer" parent="." unique_id=2000411505]
root_path = NodePath("../Table")
replication_config = SubResource("SceneReplicationConfig_np_table")
[node name="ProgressBar3D" parent="." index="4" unique_id=654673176]
visible = false
[node name="Table" type="StaticBody3D" parent="." unique_id=1863572470 groups=["station", "table"]]
[node name="SnapZone" parent="." index="5" unique_id=1315859105]
enabled = false
[node name="Table" type="StaticBody3D" parent="." index="6" unique_id=1863572470 node_paths=PackedStringArray("notification_audio", "ambient_audio", "snap_zone", "synchronizer") groups=["station", "table"]]
script = ExtResource("1_2vcpj")
money_sound = ExtResource("2_jslhm")
probe_paths = Array[NodePath]([NodePath("ProbeForward"), NodePath("ProbeRight"), NodePath("ProbeBack"), NodePath("ProbeLeft")])
pickup_sound = ExtResource("3_0s6ir")
drop_sound = ExtResource("3_0s6ir")
notification_audio = NodePath("../AudioStreamPlayer3DNotification")
ambient_audio = NodePath("../AudioStreamPlayer3DAmbient")
snap_zone = NodePath("XRToolsSnapZone")
synchronizer = NodePath("../MultiplayerSynchronizer")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table" unique_id=228053941]
[node name="ProbeForward" type="Area3D" parent="Table" index="0" unique_id=-1294555795]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.45)
collision_layer = 512
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table/ProbeForward" index="0" unique_id=-1294555794]
shape = SubResource("BoxShape3D_probe")
[node name="ProbeRight" type="Area3D" parent="Table" index="1" unique_id=-1294555793]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.45, 0.5, 0)
collision_layer = 512
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table/ProbeRight" index="0" unique_id=-1294555792]
shape = SubResource("BoxShape3D_probe")
[node name="ProbeBack" type="Area3D" parent="Table" index="2" unique_id=-1294555791]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.45)
collision_layer = 512
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table/ProbeBack" index="0" unique_id=-1294555790]
shape = SubResource("BoxShape3D_probe")
[node name="ProbeLeft" type="Area3D" parent="Table" index="3" unique_id=-1294555789]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.45, 0.5, 0)
collision_layer = 512
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table/ProbeLeft" index="0" unique_id=-1294555788]
shape = SubResource("BoxShape3D_probe")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table" index="4" unique_id=228053941]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.50155246, 0)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Table" unique_id=276384063]
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Table" index="5" unique_id=276384063]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.094791204, 0.9715525, 0.0012244582)
shape = SubResource("BoxShape3D_24d3s")
[node name="XRToolsSnapZone" type="Area3D" parent="Table" unique_id=1947858647 groups=["station_zone"]]
[node name="XRToolsSnapZone" type="Area3D" parent="Table" index="6" unique_id=1947858647 groups=["station_zone"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0285525, 0)
collision_layer = 65536
collision_mask = 65540
@@ -75,90 +89,90 @@ stash_sound = ExtResource("3_0s6ir")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Table/XRToolsSnapZone" unique_id=1176887393]
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Table/XRToolsSnapZone" index="0" unique_id=1176887393]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -0.000975132, 0)
shape = SubResource("SphereShape3D_dlkho")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Table/XRToolsSnapZone" unique_id=2135860710]
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Table/XRToolsSnapZone" index="1" unique_id=2135860710]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.013531357, -0.015141487, 0.012176305)
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Table" unique_id=2085635675]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Table" index="7" unique_id=2085635675]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.50155246, 0)
[node name="CSGBox3D" type="CSGBox3D" parent="Table/CSGCombiner3D" unique_id=411048765]
[node name="CSGBox3D" type="CSGBox3D" parent="Table/CSGCombiner3D" index="0" unique_id=411048765]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.46137518, 0)
size = Vector3(0.6, 0.077, 0.6)
material = SubResource("StandardMaterial3D_24d3s")
[node name="CSGBox3D2" type="CSGBox3D" parent="Table/CSGCombiner3D" unique_id=2093582402]
[node name="CSGBox3D2" type="CSGBox3D" parent="Table/CSGCombiner3D" index="1" unique_id=2093582402]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.02685462, 0)
size = Vector3(0.1, 0.9258911, 0.1)
material = SubResource("StandardMaterial3D_24d3s")
[node name="CSGBox3D4" type="CSGBox3D" parent="Table/CSGCombiner3D" unique_id=345709075]
[node name="CSGBox3D4" type="CSGBox3D" parent="Table/CSGCombiner3D" index="2" unique_id=345709075]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.41408914, 0)
size = Vector3(0.1, 0.15142211, 0.5341797)
material = SubResource("StandardMaterial3D_24d3s")
[node name="CSGBox3D5" type="CSGBox3D" parent="Table/CSGCombiner3D" unique_id=550923256]
[node name="CSGBox3D5" type="CSGBox3D" parent="Table/CSGCombiner3D" index="3" unique_id=550923256]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 0, -0.41408914, 0)
size = Vector3(0.1, 0.15142211, 0.5341797)
material = SubResource("StandardMaterial3D_24d3s")
[node name="Customers" type="Node3D" parent="Table" unique_id=2147179512]
[node name="Customers" type="Node3D" parent="Table" index="8" unique_id=2147179512]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.50155246, 0)
[node name="Customer" type="Node3D" parent="Table/Customers" unique_id=1265943831]
[node name="Customer" type="Node3D" parent="Table/Customers" index="0" unique_id=1265943831]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.016780734, -0.08218986, 0)
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Table/Customers/Customer" unique_id=1211819222]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Table/Customers/Customer" index="0" unique_id=1211819222]
transform = Transform3D(1.095, 0, 0, 0, 1.095, 0, 0, 0, 1.095, 0.08442788, -0.19989291, 0)
[node name="CSGSphere3D" type="CSGSphere3D" parent="Table/Customers/Customer/CSGCombiner3D" unique_id=2104132980]
[node name="CSGSphere3D" type="CSGSphere3D" parent="Table/Customers/Customer/CSGCombiner3D" index="0" unique_id=2104132980]
transform = Transform3D(0.9999998, 0, 0, 0, 0.9999998, 0, 0, 0, 0.9999998, -0.7149929, 1.2762557, 0)
radius = 0.17520222
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Table/Customers/Customer/CSGCombiner3D" unique_id=808477724]
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Table/Customers/Customer/CSGCombiner3D" index="1" unique_id=808477724]
transform = Transform3D(0.9999998, 0, 0, 0, 1.7476468, 0, 0, 0, 0.9999998, -0.7366721, 0.8531885, 0)
radius = 0.17520222
[node name="Seats" type="Node3D" parent="Table" unique_id=1101423789]
[node name="Seats" type="Node3D" parent="Table" index="9" unique_id=1101423789]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.50155246, 0)
[node name="Seat" type="Node3D" parent="Table/Seats" unique_id=1951252898]
[node name="Seat" type="Node3D" parent="Table/Seats" index="0" unique_id=1951252898]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9079602, -0.37259835, 0)
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Table/Seats/Seat" unique_id=384912485]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Table/Seats/Seat" index="0" unique_id=384912485]
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Table/Seats/Seat/CSGCombiner3D" unique_id=170426769]
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Table/Seats/Seat/CSGCombiner3D" index="0" unique_id=170426769]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.18637085, 0.51674986, 0)
radius = 0.25634766
height = 0.051940918
sides = 16
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Table/Seats/Seat/CSGCombiner3D" unique_id=1294605073]
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Table/Seats/Seat/CSGCombiner3D" index="1" unique_id=1294605073]
transform = Transform3D(0.24355066, 0.98373884, 0, -1.3339849, 0.1796049, 0, 0, 0, 0.8365013, -0.05247748, 0.8547088, 0)
radius = 0.25634766
height = 0.051940918
sides = 16
[node name="CSGBox3D" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" unique_id=1761839440]
[node name="CSGBox3D" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" index="2" unique_id=1761839440]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.030369163, 0.18746406, 0.1341562)
size = Vector3(0.05, 0.6713196, 0.05)
[node name="CSGBox3D2" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" unique_id=1395371703]
[node name="CSGBox3D2" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" index="3" unique_id=1395371703]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.030369163, 0.18746406, -0.15065354)
size = Vector3(0.05, 0.6713196, 0.05)
[node name="CSGBox3D3" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" unique_id=96608061]
[node name="CSGBox3D3" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" index="4" unique_id=96608061]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.33084005, 0.18746406, 0.1341562)
size = Vector3(0.05, 0.6713196, 0.05)
[node name="CSGBox3D4" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" unique_id=1684738537]
[node name="CSGBox3D4" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" index="5" unique_id=1684738537]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.33084005, 0.18746406, -0.15065354)
size = Vector3(0.05, 0.6713196, 0.05)
[node name="Label3D" type="Label3D" parent="Table" unique_id=662960977]
[node name="Label3D" type="Label3D" parent="Table" index="10" unique_id=662960977]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8263302, 0)
pixel_size = 0.003
billboard = 2
@@ -166,26 +180,26 @@ text = "table state"
vertical_alignment = 0
line_spacing = -15.0
[node name="Label3DTime" type="Label3D" parent="Table" unique_id=1534849507]
[node name="Label3DTime" type="Label3D" parent="Table" index="11" unique_id=1534849507]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.0147986, 0)
visible = false
pixel_size = 0.003
billboard = 2
text = "20.1s"
[node name="ProgressBar3D" parent="Table" unique_id=654673176 instance=ExtResource("3_kjf1i")]
[node name="ProgressBar3D" parent="Table" index="12" unique_id=600000001 instance=ExtResource("3_kjf1i")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8692299, 0)
y_billboard = true
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Table" unique_id=724610642]
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Table" index="13" unique_id=724610642]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7950532, 0)
[node name="PlayerDetectArea3D" type="Area3D" parent="Table" unique_id=913445150]
[node name="PlayerDetectArea3D" type="Area3D" parent="Table" index="14" unique_id=913445150]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.50155246, 0)
collision_layer = 0
collision_mask = 524288
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table/PlayerDetectArea3D" unique_id=1538221021]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table/PlayerDetectArea3D" index="0" unique_id=1538221021]
shape = SubResource("BoxShape3D_vlqg6")
[connection signal="body_entered" from="Table/PlayerDetectArea3D" to="Table" method="_on_player_enter"]
+124
View File
@@ -0,0 +1,124 @@
class_name SharedInventoryStation
extends Station
### Abstract 'class', should never be instantiated ###
# Backbone for stations that need to know about neighboring stations of the
# same kind (tables, belts).
## Path to one Area3D probe per direction this station should watch for a
## same-kind neighbor. Wired explicitly per concrete scene (e.g. a belt
## wires one path, a table wires four).
@export var probe_paths: Array[NodePath] = []
## Resolved from probe_paths in ready().
var probes: Array[Area3D] = []
## Area3D probe -> the SharedInventoryStation neighbor detected through it
## (or null if that direction is currently unoccupied).
var neighbors: Dictionary = {}
# The child station has to call super._enter_tree() for this to be called
func _enter_tree() -> void:
super._enter_tree()
var properties: Array[NodePath] = [".:position", ".:rotation", ".:visible"]
for property_path in properties:
sync_config.add_property(property_path)
sync_config.property_set_spawn(property_path, false)
sync_config.property_set_replication_mode(property_path, SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE)
# The child station has to call super.ready() for this to be called
func ready() -> void:
super.ready()
# Find probes
for path in probe_paths:
var probe := get_node_or_null(path) as Area3D
if probe:
probes.append(probe)
else:
SweetLogger.warning("{0} could not resolve neighbor probe at path {1}", [name, path])
if probes.is_empty():
SweetLogger.warning("{0} has no neighbor probes wired", [name])
for probe in probes:
neighbors[probe] = null
probe.body_entered.connect(_on_probe_body_entered.bind(probe))
probe.body_exited.connect(_on_probe_body_exited.bind(probe))
# Init leader state before any probe signal has a chance to fire
_broadcast_group_changed.call_deferred()
## Cycle-safe search of the neighbor graph (handles circular belt/table loops)
func get_connected_group() -> Array[SharedInventoryStation]:
var visited: Dictionary = {get_instance_id(): true}
var queue: Array[SharedInventoryStation] = [self]
var group: Array[SharedInventoryStation] = []
while not queue.is_empty():
var current: SharedInventoryStation = queue.pop_front()
group.append(current)
for neighbor in current.neighbors.values():
if neighbor and not visited.has(neighbor.get_instance_id()):
visited[neighbor.get_instance_id()] = true
queue.append(neighbor)
return group
## Deterministic leader: smallest grid position, computed the same on every peer
func is_group_leader() -> bool:
var leader: SharedInventoryStation = self
for member in get_connected_group():
if _grid_sort_key(member) < _grid_sort_key(leader):
leader = member
return leader == self
static func _grid_sort_key(station: SharedInventoryStation) -> Vector2i:
var pos := station.global_position
return Vector2i(roundi(pos.x / Helper.SNAP_GRID_SIZE), roundi(pos.z / Helper.SNAP_GRID_SIZE))
## Food items this station holds, exposed for neighbors to read; override for multi-zone stations
func get_exposed_food_items() -> Array[FoodItem]:
var items: Array[FoodItem] = []
if snap_zone and snap_zone.picked_up_object:
var food_item := Helper.find_food_item(snap_zone.picked_up_object)
if food_item:
items.append(food_item)
return items
## Every food item held anywhere in this station's connected group
func get_group_food_items() -> Array[FoodItem]:
var items: Array[FoodItem] = []
for member in get_connected_group():
items.append_array(member.get_exposed_food_items())
return items
func _on_probe_body_entered(body: Node3D, probe: Area3D) -> void:
var station := body as SharedInventoryStation
if not station or station == self:
return
neighbors[probe] = station
_broadcast_group_changed()
func _on_probe_body_exited(body: Node3D, probe: Area3D) -> void:
var former: SharedInventoryStation = neighbors.get(probe)
if not former or body != former:
return
neighbors[probe] = null
# former is no longer reachable from self, so it needs telling separately
former._broadcast_group_changed()
_broadcast_group_changed()
## Notifies every member of this station's current connected group (not just the two that changed)
func _broadcast_group_changed() -> void:
for member in get_connected_group():
member._on_group_changed()
## Virtual hook: override to react to this station's group membership/leadership changing
func _on_group_changed() -> void:
pass
+1
View File
@@ -0,0 +1 @@
uid://bciln4f4tjwgy
+12 -7
View File
@@ -25,6 +25,17 @@ var enabled: bool: # When disabled the station only updated display and sounds.
snap_zone.set_process(p_enabled)
# Godot requires replication_config to be fully built before _ready. So in _enter_tree
# The child station has to call super._enter_tree() for this to be called.
func _enter_tree() -> void:
# Always a fresh config - abstract/station.tscn's config sub-resource is shared
# in memory across every station scene that instances it, so reusing it here
# would pile every station type's properties onto the same shared object.
synchronizer.root_path = get_path()
synchronizer.replication_config = SceneReplicationConfig.new()
sync_config = synchronizer.replication_config
# The child station has to call super.ready() for this to be called
func ready() -> void:
SweetLogger.debug("Station {0} ready", [name])
@@ -36,18 +47,12 @@ func ready() -> void:
SweetLogger.warning("{0} missing snap_zone reference", [name])
if not synchronizer:
SweetLogger.warning("{0} missing synchronizer reference", [name])
# Disable if we're not the server.
# Disable if we're not the server.
if not NetworkManager.owns_world():
enabled = false
snap_zone.has_picked_up.connect(_on_object_picked_up_handler)
snap_zone.has_dropped.connect(_on_object_dropped_handler)
# Configure Multiplayer Syncronizer
# This overwrites any changes made in the inspector.
synchronizer.root_path = get_path()
synchronizer.replication_config = SceneReplicationConfig.new()
sync_config = synchronizer.replication_config
# The child station has to call super.process(delta) for this to be called
func process(_delta: float) -> void:
+10 -9
View File
@@ -19,21 +19,22 @@ var current_work: float # How far a FoodItem conversion is toward completion
var max_work: float # How much work has to be acheived to trigger conversion
var result_id: String # Station active if not empty. What FoodItem id the conversion turns the current FoodItem into.
# The child station has to call super._enter_tree() for this to be called
func _enter_tree() -> void:
super._enter_tree()
var properties: Array[NodePath] = [".:current_work", ".:max_work", ".:result_id"]
for property_path in properties:
sync_config.add_property(property_path)
sync_config.property_set_spawn(property_path, false)
sync_config.property_set_replication_mode(property_path, SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE)
# The child station has to call super.ready() for this to be called
func ready() -> void:
super.ready()
if not progress_bar:
SweetLogger.warning("{0} missing progress_bar reference", [name])
# Configure Multiplayer Syncronizer
# Base Station creates the config, here we append to it:
var properties: Array[NodePath] = [ ".:current_work", ".:max_work", ".:result_id"]
for property_path in properties:
sync_config.add_property(property_path)
sync_config.property_set_spawn(property_path, false)
sync_config.property_set_replication_mode(property_path, SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE)
# The child station has to call super.process(delta) for this to be called
func process(delta: float) -> void:
+2
View File
@@ -37,3 +37,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8000001, 0, 0)
[node name="PotatoDispenser" parent="." unique_id=522124817 instance=ExtResource("9_ok0xr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8000001, 0, 0.6)
[editable path="Table"]