This commit is contained in:
JonShard
2026-07-25 22:11:03 +02:00
3 changed files with 81 additions and 4 deletions
+1
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@@ -2,5 +2,6 @@
.godot/ .godot/
.build/ .build/
/android/ /android/
/logs
*.log *.log
+57 -2
View File
@@ -38,7 +38,12 @@ func _ready() -> void:
func _set_net_held_by(value: int) -> void: func _set_net_held_by(value: int) -> void:
var old := net_held_by
net_held_by = value net_held_by = value
if old != value and NetworkManager.is_online():
NetworkManager.log_line("%s net_held_by: %d -> %d (local state: %s, authority=%d)" % [
_pickable.name, old, value, _holder_desc(), get_multiplayer_authority()
])
apply_held_state() apply_held_state()
@@ -56,6 +61,15 @@ func apply_held_state() -> void:
# client released it) — while actually held, XRToolsPickable's own # client released it) — while actually held, XRToolsPickable's own
# pick_up()/let_go() already manage these fields, so leave those be. # pick_up()/let_go() already manage these fields, so leave those be.
if not _pickable.is_picked_up(): if not _pickable.is_picked_up():
var changed := _pickable.freeze_mode != _original_freeze_mode \
or _pickable.collision_mask != _pickable.original_collision_mask
if changed and NetworkManager.is_online():
NetworkManager.log_line(
"%s: reclaiming ownership, restoring freeze_mode %d->%d collision_mask %d->%d" % [
_pickable.name, _pickable.freeze_mode, _original_freeze_mode,
_pickable.collision_mask, _pickable.original_collision_mask
]
)
_pickable.freeze_mode = _original_freeze_mode _pickable.freeze_mode = _original_freeze_mode
_pickable.collision_mask = _pickable.original_collision_mask _pickable.collision_mask = _pickable.original_collision_mask
return return
@@ -66,10 +80,24 @@ func apply_held_state() -> void:
# hand mid-grab — only an explicit force_release_item rejection, or # hand mid-grab — only an explicit force_release_item rejection, or
# actually losing authority for real, should end a grab we initiated. # actually losing authority for real, should end a grab we initiated.
if _pickable.is_picked_up() and _pickable.get_picked_up_by() is XRToolsFunctionPickup: if _pickable.is_picked_up() and _pickable.get_picked_up_by() is XRToolsFunctionPickup:
if NetworkManager.is_online():
NetworkManager.log_line(
"%s: ignoring non-authority sync (net_held_by=%d) — still actively held by our own hand (grab-race guard)" % [
_pickable.name, net_held_by
]
)
return return
# Someone else owns it: stop simulating locally, just follow the sync. # Someone else owns it: stop simulating locally, just follow the sync.
if _pickable.is_picked_up(): if _pickable.is_picked_up():
if NetworkManager.is_online():
NetworkManager.log_line(
"%s: was held by %s on this peer, but authority now says peer %d owns it — force-dropping" % [
_pickable.name, _holder_desc(), net_held_by
]
)
_pickable.drop() _pickable.drop()
if NetworkManager.is_online():
NetworkManager.log_line("%s: freezing (non-authority, owner=peer %d)" % [_pickable.name, net_held_by])
_pickable.freeze = true _pickable.freeze = true
_pickable.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC _pickable.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
_pickable.collision_mask = 0 _pickable.collision_mask = 0
@@ -82,9 +110,14 @@ func apply_held_state() -> void:
func _on_picked_up(_p) -> void: func _on_picked_up(_p) -> void:
var by := _pickable.get_picked_up_by() var by := _pickable.get_picked_up_by()
if not (by is XRToolsFunctionPickup): if not (by is XRToolsFunctionPickup):
# e.g. a station snap zone grabbed it (server-side auto-snap, or the
# addon's own "grab out of a snap zone" shortcut mid-cascade) — not a
# player-initiated hand grab, so no authority request from here.
if NetworkManager.is_online():
NetworkManager.log_line("%s picked up by %s (not a hand) — no authority request" % [_pickable.name, _holder_desc()])
return return
if NetworkManager.is_online(): if NetworkManager.is_online():
NetworkManager.log_line("Grabbed %s by hand, requesting authority" % _pickable.name) NetworkManager.log_line("%s grabbed by hand (authority was peer %d), requesting authority" % [_pickable.name, net_held_by])
NetworkManager.request_item_authority_from(_pickable.get_path()) NetworkManager.request_item_authority_from(_pickable.get_path())
@@ -92,9 +125,31 @@ func _on_dropped(_p) -> void:
# Only forward if we're actually still the authority — a drop caused by # Only forward if we're actually still the authority — a drop caused by
# apply_held_state() losing authority (see above) must not re-report. # apply_held_state() losing authority (see above) must not re-report.
if not is_multiplayer_authority(): if not is_multiplayer_authority():
if NetworkManager.is_online():
NetworkManager.log_line("%s dropped locally, but we aren't its authority (peer %d is) — not reporting" % [_pickable.name, net_held_by])
return return
if NetworkManager.is_online(): if NetworkManager.is_online():
NetworkManager.log_line("Dropped %s, reporting release to server" % _pickable.name) NetworkManager.log_line("%s dropped, reporting release to server (lin=%s ang=%s)" % [
_pickable.name, _pickable.linear_velocity, _pickable.angular_velocity
])
NetworkManager.release_item_authority_from( NetworkManager.release_item_authority_from(
_pickable.get_path(), _pickable.linear_velocity, _pickable.angular_velocity _pickable.get_path(), _pickable.linear_velocity, _pickable.angular_velocity
) )
## Human-readable description of what's currently holding this item on THIS
## peer, for diagnosing desyncs between a hand's own "what am I holding"
## bookkeeping and the item's actual grab state (see the snap-zone-grab race
## in NetworkManager._try_snap_into_station for a real example).
func _holder_desc() -> String:
if not _pickable or not _pickable.is_picked_up():
return "loose"
var by := _pickable.get_picked_up_by()
if not by:
return "held(no grabber?)"
if by is XRToolsFunctionPickup:
return "hand(%s)" % by.get_path()
if by is XRToolsSnapZone:
var station := by.get_parent()
return "zone(%s)" % (station.name if station else str(by.get_path()))
return "other(%s: %s)" % [by.get_class(), by.get_path()]
+22 -1
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@@ -233,7 +233,7 @@ func _do_release_item_authority(item_path: NodePath, lin: Vector3, ang: Vector3,
item.freeze = false item.freeze = false
item.linear_velocity = lin item.linear_velocity = lin
item.angular_velocity = ang item.angular_velocity = ang
_try_snap_into_station(item) _try_snap_into_station.call_deferred(item)
# All station snap zones in the world (every XRToolsSnapZone child of a node in # All station snap zones in the world (every XRToolsSnapZone child of a node in
@@ -251,13 +251,33 @@ func _station_snap_zones() -> Array:
func _release_from_snap_zones(item: Node) -> void: func _release_from_snap_zones(item: Node) -> void:
for zone in _station_snap_zones(): for zone in _station_snap_zones():
if zone.picked_up_object == item: if zone.picked_up_object == item:
log_line("releasing %s from %s's snap zone (authority just granted elsewhere)" % [item.name, zone.get_parent().name])
zone.drop_object() zone.drop_object()
# Snap the item into the nearest empty station snap zone within grab range. # Snap the item into the nearest empty station snap zone within grab range.
#
# Called deferred from _do_release_item_authority: XRToolsFunctionPickup's own
# "grab an item out of a snap zone" path calls zone.drop_object() BEFORE it
# calls pick_up() on the hand's behalf. drop_object()'s let_go() synchronously
# fires the pickable's `dropped` signal, which (via NetPickable) lands here —
# if this ran synchronously it would immediately re-snap the item into the
# very same zone it's still physically inside, stealing it away before the
# hand's own pick_up() call (later in the same call stack) ever runs. That
# leaves XRToolsFunctionPickup.picked_up_object pointing at an item whose
# _grab_driver actually belongs to the zone — a stale reference that crashes
# (null _grab_driver) the next time a controller button is pressed. Deferring
# lets the hand's pick_up() go first; the is_picked_up() check below is a
# second guard in case the item gets grabbed for real before this runs.
func _try_snap_into_station(item: Node) -> void: func _try_snap_into_station(item: Node) -> void:
if not (item is Node3D): if not (item is Node3D):
return return
if item.has_method("is_picked_up") and item.is_picked_up():
var by: Node = null
if item.has_method("get_picked_up_by"):
by = item.get_picked_up_by()
log_line("skipped snapping %s: already held by %s (grab-race guard)" % [item.name, by.get_path() if by else "?"])
return
for zone in _station_snap_zones(): for zone in _station_snap_zones():
if is_instance_valid(zone.picked_up_object): if is_instance_valid(zone.picked_up_object):
continue continue
@@ -265,6 +285,7 @@ func _try_snap_into_station(item: Node) -> void:
log_line("snapped %s into %s" % [item.name, zone.get_parent().name]) log_line("snapped %s into %s" % [item.name, zone.get_parent().name])
zone.pick_up_object(item) zone.pick_up_object(item)
return return
log_line("no station in range to snap %s into (or none empty)" % item.name)
# Server broadcasts an authority assignment so every peer agrees on who owns the # Server broadcasts an authority assignment so every peer agrees on who owns the