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@@ -54,9 +54,6 @@ properties/1/replication_mode = 1
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properties/2/path = NodePath(".:rotation")
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properties/2/spawn = false
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properties/2/replication_mode = 1
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properties/3/path = NodePath("..:moving")
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properties/3/spawn = false
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properties/3/replication_mode = 1
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[node name="StationMovement" type="Node3D" unique_id=946873975 node_paths=PackedStringArray("move_handle", "move_ghost")]
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script = ExtResource("1_ldy6a")
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@@ -10,7 +10,7 @@ func _ready() -> void:
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push_error("Item dispenser is missing a reference to its snap zone child")
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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if not NetworkManager.owns_world():
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return
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#if snap_zone.picked_up_object: # Player picked up this station
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