asd
This commit is contained in:
+98
-43
@@ -24,7 +24,11 @@ func _ready() -> void:
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push_error("XRPickable node not found in container.gd")
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# Absorbing items is a server decision (the container's holder is server-
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# snapped into a station, matching table.gd/hob.gd's convention).
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func _on_body_entered(body: Node3D) -> void:
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if not NetworkManager.owns_world():
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return
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print("Container enabled: ", enabled)
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if not enabled:
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print("Container disabled in _on_body_entered body")
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@@ -34,67 +38,118 @@ func _on_body_entered(body: Node3D) -> void:
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print("Container _on_body_entered body: ", body)
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var picked_by = xr_pickable.get_picked_up_by()
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if picked_by and picked_by.is_in_group("station"):
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# If compatible and enough space, add item
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var food_item = body.get_node("FoodItem")
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print("Container in station found %s of type %s: %s" % [target_group, FoodItem.Type.keys()[food_item.type], body.name])
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if food_item.type == FoodItem.Type.MEAL and _meal_container.get_child_count() < meal_positions.size():
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var meal_count := contained_items.filter(func(f): return f.type == FoodItem.Type.MEAL).size()
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var side_count := contained_items.filter(func(f): return f.type == FoodItem.Type.SIDE).size()
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if food_item.type == FoodItem.Type.MEAL and meal_count < meal_positions.size():
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print("Container adding meal")
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_add_item(body, meal_positions, _meal_container)
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if food_item.type == FoodItem.Type.SIDE and _side_container.get_child_count() < side_positions.size():
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_add_item(body)
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if food_item.type == FoodItem.Type.SIDE and side_count < side_positions.size():
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print("Container adding side")
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_add_item(body, side_positions, _side_container)
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_add_item(body)
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func _add_item(item: Node3D, positions: Array[Node3D], container_root: Node3D) -> void:
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# Contents are synced as data (ids on the plate's PlateController), not
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# reparented nodes: reparenting a MultiplayerSpawner-tracked item out of
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# WorldContent would despawn it on every client the instant it happened.
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func _add_item(item: Node3D) -> void:
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var pickable = item as XRToolsPickable
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var rigidbody = item as RigidBody3D
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# Drop item
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if pickable:
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if pickable.is_picked_up():
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pickable.drop()
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pickable.enabled = false
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# Freeze the rigid body and disable its collisions so it doesn't fight the container
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if rigidbody:
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rigidbody.freeze = true
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rigidbody.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
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rigidbody.process_mode = PROCESS_MODE_DISABLED
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# Optional: Disable collision layer/mask so it doesn't bump into other food
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rigidbody.collision_layer = 0
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rigidbody.collision_mask = 0
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item.reparent(container_root, false) # false = discard global transform
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# Get target position index
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var target_slot_index = container_root.get_child_count() - 1
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if target_slot_index < positions.size():
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item.position = positions[target_slot_index].position
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item.rotation = positions[target_slot_index].rotation
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# Add to list
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var food_node = item.get_node_or_null("FoodItem")
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if food_node:
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contained_items.append(food_node as FoodItem)
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if pickable and pickable.is_picked_up():
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pickable.drop()
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var food_node := item.get_node_or_null("FoodItem") as FoodItem
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if not food_node:
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return
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# Copy the data out before despawning the real item.
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var data := FoodItem.new()
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data.id = food_node.id
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data.type = food_node.type
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data.sell_value = food_node.sell_value
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contained_items.append(data)
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var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController
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if plate_controller:
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plate_controller.contained_ids.append(food_node.id)
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NetworkManager.despawn_item(item)
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func erase_item(item: FoodItem) -> void:
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for container_root in [_meal_container, _side_container]:
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for child in container_root.get_children():
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var food_item = child.get_node_or_null("FoodItem") as FoodItem
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if food_item.id == item.id:
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contained_items.erase(item)
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child.queue_free()
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contained_items.erase(item)
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var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController
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if plate_controller:
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plate_controller.contained_ids.erase(item.id)
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func clear() -> void:
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# delete all nodes in containers and contained_items
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contained_items.clear()
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var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController
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if plate_controller:
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plate_controller.contained_ids = []
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## Rebuilds the purely-cosmetic visual representation of the plate's contents
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## from a synced id list. Runs on every peer (called from PlateController
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## whenever contained_ids changes, whether set locally or by the network).
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func refresh_visuals(ids: Array[String]) -> void:
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for child in _meal_container.get_children():
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child.queue_free()
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for child in _side_container.get_children():
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child.queue_free()
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contained_items.clear()
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var meal_idx := 0
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var side_idx := 0
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for id in ids:
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var scene := RecipeManager.get_item_scene(id)
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if not scene:
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continue
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var visual := scene.instantiate()
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var food_node := visual.get_node_or_null("FoodItem") as FoodItem
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var container_root: Node3D
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var positions: Array[Node3D]
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var idx: int
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if food_node and food_node.type == FoodItem.Type.MEAL and meal_idx < meal_positions.size():
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container_root = _meal_container
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positions = meal_positions
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idx = meal_idx
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meal_idx += 1
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elif food_node and food_node.type == FoodItem.Type.SIDE and side_idx < side_positions.size():
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container_root = _side_container
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positions = side_positions
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idx = side_idx
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side_idx += 1
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else:
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visual.queue_free()
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continue
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_make_cosmetic(visual)
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container_root.add_child(visual)
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visual.position = positions[idx].position
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visual.rotation = positions[idx].rotation
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# Strip interactivity/networking from a display-only copy: it's not spawned
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# through NetworkManager, so it must never try to sync (its NetPickable child,
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# if any, would have no corresponding replicated identity on other peers) or
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# be grabbable/collidable.
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func _make_cosmetic(visual: Node3D) -> void:
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var net_pickable := visual.get_node_or_null("NetPickable")
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if net_pickable:
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net_pickable.queue_free()
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if visual is RigidBody3D:
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visual.freeze = true
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visual.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
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visual.collision_layer = 0
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visual.collision_mask = 0
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if visual is XRToolsPickable:
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visual.enabled = false
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visual.set_process(false)
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visual.set_physics_process(false)
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#plate (Pickalbe)
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@@ -8,6 +8,7 @@
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[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_dhtvl"]
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[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_vlcpl"]
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[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_el51w"]
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[ext_resource type="Script" path="res://Net/net_pickable.gd" id="20_netpk"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_kek77"]
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height = 0.0635376
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@@ -26,6 +27,23 @@ metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vlqg6"]
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albedo_color = Color(0.36656043, 0.16690676, 0.12531222, 1)
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_plate"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = false
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properties/0/replication_mode = 1
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properties/1/path = NodePath(".:quaternion")
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properties/1/spawn = false
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properties/1/replication_mode = 1
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properties/2/path = NodePath("NetPickable:net_held_by")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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properties/3/path = NodePath("PlateController:contained_ids")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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properties/4/path = NodePath("PlateController:is_dirty")
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properties/4/spawn = true
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properties/4/replication_mode = 1
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[node name="Plate" type="RigidBody3D" unique_id=190487773]
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collision_layer = 4
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collision_mask = 196615
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@@ -134,3 +152,8 @@ transform = Transform3D(0.21189868, 0, 0, 0, -9.2623855e-09, 0.21189868, 0, -0.2
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polygon = PackedVector2Array(-0.053057775, 0.2586278, 0.09469998, 0.40791017, 0.31746316, 0.26044407, 0.4514293, -0.05809097, 0.105977096, -0.11683442, -4.3913722e-05, 0.02302903)
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depth = 0.02
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material = SubResource("StandardMaterial3D_vlqg6")
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[node name="NetPickable" type="MultiplayerSynchronizer" parent="."]
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root_path = NodePath("..")
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replication_config = SubResource("SceneReplicationConfig_np_plate")
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script = ExtResource("20_netpk")
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@@ -5,7 +5,14 @@ extends Node
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@onready var container: ItemContainer = $"../Container"
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@export var is_dirty: bool = false
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## Synced plate contents (item ids), replacing reparented child nodes so
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## contents survive replication (a MultiplayerSpawner-tracked item would
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## despawn on every client the instant it was reparented out of WorldContent).
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## Server writes it via ItemContainer; every peer (server included) renders
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## the cosmetic result via the setter below.
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@export var contained_ids: Array[String] = []: set = _set_contained_ids
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func _ready() -> void:
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if not dirty_node:
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@@ -20,3 +27,15 @@ func _process(_delta: float) -> void:
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else:
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container.enabled = true
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dirty_node.visible = false
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func _set_contained_ids(value: Array[String]) -> void:
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contained_ids = value
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# Deferred: this can be written by the replicated spawn payload before
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# this node's own @onready vars (container) have resolved.
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_refresh_visuals.call_deferred()
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func _refresh_visuals() -> void:
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if container:
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container.refresh_visuals(contained_ids)
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