This commit is contained in:
algodoogle
2026-07-25 19:26:43 +01:00
parent f7024db98d
commit 596d777fae
32 changed files with 832 additions and 257 deletions
+98 -43
View File
@@ -24,7 +24,11 @@ func _ready() -> void:
push_error("XRPickable node not found in container.gd")
# Absorbing items is a server decision (the container's holder is server-
# snapped into a station, matching table.gd/hob.gd's convention).
func _on_body_entered(body: Node3D) -> void:
if not NetworkManager.owns_world():
return
print("Container enabled: ", enabled)
if not enabled:
print("Container disabled in _on_body_entered body")
@@ -34,67 +38,118 @@ func _on_body_entered(body: Node3D) -> void:
print("Container _on_body_entered body: ", body)
var picked_by = xr_pickable.get_picked_up_by()
if picked_by and picked_by.is_in_group("station"):
# If compatible and enough space, add item
var food_item = body.get_node("FoodItem")
print("Container in station found %s of type %s: %s" % [target_group, FoodItem.Type.keys()[food_item.type], body.name])
if food_item.type == FoodItem.Type.MEAL and _meal_container.get_child_count() < meal_positions.size():
var meal_count := contained_items.filter(func(f): return f.type == FoodItem.Type.MEAL).size()
var side_count := contained_items.filter(func(f): return f.type == FoodItem.Type.SIDE).size()
if food_item.type == FoodItem.Type.MEAL and meal_count < meal_positions.size():
print("Container adding meal")
_add_item(body, meal_positions, _meal_container)
if food_item.type == FoodItem.Type.SIDE and _side_container.get_child_count() < side_positions.size():
_add_item(body)
if food_item.type == FoodItem.Type.SIDE and side_count < side_positions.size():
print("Container adding side")
_add_item(body, side_positions, _side_container)
_add_item(body)
func _add_item(item: Node3D, positions: Array[Node3D], container_root: Node3D) -> void:
# Contents are synced as data (ids on the plate's PlateController), not
# reparented nodes: reparenting a MultiplayerSpawner-tracked item out of
# WorldContent would despawn it on every client the instant it happened.
func _add_item(item: Node3D) -> void:
var pickable = item as XRToolsPickable
var rigidbody = item as RigidBody3D
# Drop item
if pickable:
if pickable.is_picked_up():
pickable.drop()
pickable.enabled = false
# Freeze the rigid body and disable its collisions so it doesn't fight the container
if rigidbody:
rigidbody.freeze = true
rigidbody.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
rigidbody.process_mode = PROCESS_MODE_DISABLED
# Optional: Disable collision layer/mask so it doesn't bump into other food
rigidbody.collision_layer = 0
rigidbody.collision_mask = 0
item.reparent(container_root, false) # false = discard global transform
# Get target position index
var target_slot_index = container_root.get_child_count() - 1
if target_slot_index < positions.size():
item.position = positions[target_slot_index].position
item.rotation = positions[target_slot_index].rotation
# Add to list
var food_node = item.get_node_or_null("FoodItem")
if food_node:
contained_items.append(food_node as FoodItem)
if pickable and pickable.is_picked_up():
pickable.drop()
var food_node := item.get_node_or_null("FoodItem") as FoodItem
if not food_node:
return
# Copy the data out before despawning the real item.
var data := FoodItem.new()
data.id = food_node.id
data.type = food_node.type
data.sell_value = food_node.sell_value
contained_items.append(data)
var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController
if plate_controller:
plate_controller.contained_ids.append(food_node.id)
NetworkManager.despawn_item(item)
func erase_item(item: FoodItem) -> void:
for container_root in [_meal_container, _side_container]:
for child in container_root.get_children():
var food_item = child.get_node_or_null("FoodItem") as FoodItem
if food_item.id == item.id:
contained_items.erase(item)
child.queue_free()
contained_items.erase(item)
var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController
if plate_controller:
plate_controller.contained_ids.erase(item.id)
func clear() -> void:
# delete all nodes in containers and contained_items
contained_items.clear()
var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController
if plate_controller:
plate_controller.contained_ids = []
## Rebuilds the purely-cosmetic visual representation of the plate's contents
## from a synced id list. Runs on every peer (called from PlateController
## whenever contained_ids changes, whether set locally or by the network).
func refresh_visuals(ids: Array[String]) -> void:
for child in _meal_container.get_children():
child.queue_free()
for child in _side_container.get_children():
child.queue_free()
contained_items.clear()
var meal_idx := 0
var side_idx := 0
for id in ids:
var scene := RecipeManager.get_item_scene(id)
if not scene:
continue
var visual := scene.instantiate()
var food_node := visual.get_node_or_null("FoodItem") as FoodItem
var container_root: Node3D
var positions: Array[Node3D]
var idx: int
if food_node and food_node.type == FoodItem.Type.MEAL and meal_idx < meal_positions.size():
container_root = _meal_container
positions = meal_positions
idx = meal_idx
meal_idx += 1
elif food_node and food_node.type == FoodItem.Type.SIDE and side_idx < side_positions.size():
container_root = _side_container
positions = side_positions
idx = side_idx
side_idx += 1
else:
visual.queue_free()
continue
_make_cosmetic(visual)
container_root.add_child(visual)
visual.position = positions[idx].position
visual.rotation = positions[idx].rotation
# Strip interactivity/networking from a display-only copy: it's not spawned
# through NetworkManager, so it must never try to sync (its NetPickable child,
# if any, would have no corresponding replicated identity on other peers) or
# be grabbable/collidable.
func _make_cosmetic(visual: Node3D) -> void:
var net_pickable := visual.get_node_or_null("NetPickable")
if net_pickable:
net_pickable.queue_free()
if visual is RigidBody3D:
visual.freeze = true
visual.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
visual.collision_layer = 0
visual.collision_mask = 0
if visual is XRToolsPickable:
visual.enabled = false
visual.set_process(false)
visual.set_physics_process(false)
#plate (Pickalbe)
+23
View File
@@ -8,6 +8,7 @@
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_dhtvl"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_vlcpl"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_el51w"]
[ext_resource type="Script" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_kek77"]
height = 0.0635376
@@ -26,6 +27,23 @@ metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vlqg6"]
albedo_color = Color(0.36656043, 0.16690676, 0.12531222, 1)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_plate"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath("PlateController:contained_ids")
properties/3/spawn = true
properties/3/replication_mode = 1
properties/4/path = NodePath("PlateController:is_dirty")
properties/4/spawn = true
properties/4/replication_mode = 1
[node name="Plate" type="RigidBody3D" unique_id=190487773]
collision_layer = 4
collision_mask = 196615
@@ -134,3 +152,8 @@ transform = Transform3D(0.21189868, 0, 0, 0, -9.2623855e-09, 0.21189868, 0, -0.2
polygon = PackedVector2Array(-0.053057775, 0.2586278, 0.09469998, 0.40791017, 0.31746316, 0.26044407, 0.4514293, -0.05809097, 0.105977096, -0.11683442, -4.3913722e-05, 0.02302903)
depth = 0.02
material = SubResource("StandardMaterial3D_vlqg6")
[node name="NetPickable" type="MultiplayerSynchronizer" parent="."]
root_path = NodePath("..")
replication_config = SubResource("SceneReplicationConfig_np_plate")
script = ExtResource("20_netpk")
+20 -1
View File
@@ -5,7 +5,14 @@ extends Node
@onready var container: ItemContainer = $"../Container"
@export var is_dirty: bool = false
## Synced plate contents (item ids), replacing reparented child nodes so
## contents survive replication (a MultiplayerSpawner-tracked item would
## despawn on every client the instant it was reparented out of WorldContent).
## Server writes it via ItemContainer; every peer (server included) renders
## the cosmetic result via the setter below.
@export var contained_ids: Array[String] = []: set = _set_contained_ids
func _ready() -> void:
if not dirty_node:
@@ -20,3 +27,15 @@ func _process(_delta: float) -> void:
else:
container.enabled = true
dirty_node.visible = false
func _set_contained_ids(value: Array[String]) -> void:
contained_ids = value
# Deferred: this can be written by the replicated spawn payload before
# this node's own @onready vars (container) have resolved.
_refresh_visuals.call_deferred()
func _refresh_visuals() -> void:
if container:
container.refresh_visuals(contained_ids)