Fix Move windows script
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@@ -9,7 +9,8 @@ var customers_served: int = 0
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func _ready() -> void:
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GameManager.set_game_state(GameManager.GameState.BUILDING)
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if NetworkManager.owns_world():
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GameManager.set_game_state(GameManager.GameState.BUILDING)
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Signals.game_state_changed.connect(_on_game_state_changed)
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Signals.table_satisfied.connect(_on_table_statisfied)
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