add kanban
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@tool
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extends AcceptDialog
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const __BoardData := preload("../../data/board.gd")
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const __CategoriesScene := preload("../settings/categories/categories.tscn")
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const __CategoriesScript := preload("../settings/categories/categories.gd")
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@onready var category_settings: __CategoriesScript = %Categories
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@onready var stage_settings = %Stages
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@onready var tab_container: TabContainer = %Settings
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var board_data: __BoardData
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func _ready() -> void:
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# Wait for board to set board_data.
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await get_tree().create_timer(0.0).timeout
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category_settings.board_data = board_data
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stage_settings.board_data = board_data
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about_to_popup.connect(stage_settings.update)
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about_to_popup.connect(category_settings.update)
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# Workaround for godotengine/godot#70451
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func popup_centered_ratio_no_fullscreen(ratio: float = 0.8) -> void:
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var viewport: Viewport = get_parent().get_viewport()
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popup(Rect2i(Vector2(viewport.position) + viewport.size / 2.0 - viewport.size * ratio / 2.0, viewport.size * ratio))
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func on_theme_changed():
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# Called from parent since changing this during this nodes theme change notification will create infinite recursion.
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add_theme_stylebox_override(&"panel", get_theme_stylebox(&"panel", &"EditorSettingsDialog"))
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