Refactor container to work in muliplayer
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@@ -35,13 +35,13 @@ properties/1/path = NodePath(".:quaternion")
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properties/1/spawn = false
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properties/1/replication_mode = 1
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properties/2/path = NodePath("NetPickable:net_held_by")
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properties/2/spawn = true
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properties/2/spawn = false
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properties/2/replication_mode = 1
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properties/3/path = NodePath("PlateController:contained_ids")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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properties/3/spawn = false
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properties/3/replication_mode = 2
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properties/4/path = NodePath("PlateController:is_dirty")
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properties/4/spawn = true
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properties/4/spawn = false
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properties/4/replication_mode = 1
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[node name="Plate" type="RigidBody3D" unique_id=190487773]
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