Refactor container to work in muliplayer
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+2
-2
@@ -36,13 +36,13 @@ func _process(delta: float) -> void:
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func _enable_tool(_item: XRToolsPickable):
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SweetLogger.debug("Enable tool {0} on {1}", [_item.name, name])
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_item.visible = true
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_item.get_node("NetPickable").set_tool_enabled(true)
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_item.get_node("NetPickable").grabbable = true
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func _disable_tool(_item: XRToolsPickable):
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SweetLogger.debug("Disable tool {0} on {1}", [_item.name, name])
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_item.visible = false
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_item.get_node("NetPickable").set_tool_enabled(false)
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_item.get_node("NetPickable").grabbable = false
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func _disable_all_tools():
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SweetLogger.debug("Disable all tools on {0}", [name])
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