Fix queue in multiplayer
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@@ -21,7 +21,7 @@ func server_set_money(value: int) -> void: set_money(value)
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func client_sync_money(value: int) -> void: money = value
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var day_number: int = 1:
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var day_number: int = 0:
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get:
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return day_number
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@@ -110,7 +110,7 @@ func client_sync_day_length_seconds(value: float) -> void:
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day_length_seconds = value
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var customers_per_day: float = 5.0:
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var customers_per_day: float = 3.0:
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get:
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return customers_per_day
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+6
-11
@@ -1,12 +1,7 @@
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extends Node
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@warning_ignore("unused_signal")
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signal game_over
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@warning_ignore("unused_signal")
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signal restart_game
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@warning_ignore("unused_signal")
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signal game_state_changed(new_state: GameManager.GameState)
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@warning_ignore("unused_signal")
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signal station_bought(instance: Node3D)
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@warning_ignore("unused_signal")
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signal request_customer_spawn()
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@warning_ignore("unused_signal") signal game_over
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@warning_ignore("unused_signal") signal restart_game
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@warning_ignore("unused_signal") signal game_state_changed(new_state: GameManager.GameState)
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@warning_ignore("unused_signal") signal station_bought(instance: Node3D)
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@warning_ignore("unused_signal") signal request_customer_spawn()
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@warning_ignore("unused_signal") signal table_satisfied(table: Table)
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