Fix queue in multiplayer

This commit is contained in:
JonShard
2026-08-20 11:18:38 +02:00
parent 655751e5bd
commit 6432dca31a
7 changed files with 51 additions and 36 deletions
+2 -2
View File
@@ -21,7 +21,7 @@ func server_set_money(value: int) -> void: set_money(value)
func client_sync_money(value: int) -> void: money = value
var day_number: int = 1:
var day_number: int = 0:
get:
return day_number
@@ -110,7 +110,7 @@ func client_sync_day_length_seconds(value: float) -> void:
day_length_seconds = value
var customers_per_day: float = 5.0:
var customers_per_day: float = 3.0:
get:
return customers_per_day
+6 -11
View File
@@ -1,12 +1,7 @@
extends Node
@warning_ignore("unused_signal")
signal game_over
@warning_ignore("unused_signal")
signal restart_game
@warning_ignore("unused_signal")
signal game_state_changed(new_state: GameManager.GameState)
@warning_ignore("unused_signal")
signal station_bought(instance: Node3D)
@warning_ignore("unused_signal")
signal request_customer_spawn()
@warning_ignore("unused_signal") signal game_over
@warning_ignore("unused_signal") signal restart_game
@warning_ignore("unused_signal") signal game_state_changed(new_state: GameManager.GameState)
@warning_ignore("unused_signal") signal station_bought(instance: Node3D)
@warning_ignore("unused_signal") signal request_customer_spawn()
@warning_ignore("unused_signal") signal table_satisfied(table: Table)