Fix queue in multiplayer

This commit is contained in:
JonShard
2026-08-20 11:18:38 +02:00
parent 655751e5bd
commit 6432dca31a
7 changed files with 51 additions and 36 deletions
+6 -11
View File
@@ -1,12 +1,7 @@
extends Node
@warning_ignore("unused_signal")
signal game_over
@warning_ignore("unused_signal")
signal restart_game
@warning_ignore("unused_signal")
signal game_state_changed(new_state: GameManager.GameState)
@warning_ignore("unused_signal")
signal station_bought(instance: Node3D)
@warning_ignore("unused_signal")
signal request_customer_spawn()
@warning_ignore("unused_signal") signal game_over
@warning_ignore("unused_signal") signal restart_game
@warning_ignore("unused_signal") signal game_state_changed(new_state: GameManager.GameState)
@warning_ignore("unused_signal") signal station_bought(instance: Node3D)
@warning_ignore("unused_signal") signal request_customer_spawn()
@warning_ignore("unused_signal") signal table_satisfied(table: Table)