Fix queue in multiplayer
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+6
-11
@@ -1,12 +1,7 @@
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extends Node
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@warning_ignore("unused_signal")
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signal game_over
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@warning_ignore("unused_signal")
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signal restart_game
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@warning_ignore("unused_signal")
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signal game_state_changed(new_state: GameManager.GameState)
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@warning_ignore("unused_signal")
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signal station_bought(instance: Node3D)
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@warning_ignore("unused_signal")
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signal request_customer_spawn()
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@warning_ignore("unused_signal") signal game_over
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@warning_ignore("unused_signal") signal restart_game
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@warning_ignore("unused_signal") signal game_state_changed(new_state: GameManager.GameState)
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@warning_ignore("unused_signal") signal station_bought(instance: Node3D)
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@warning_ignore("unused_signal") signal request_customer_spawn()
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@warning_ignore("unused_signal") signal table_satisfied(table: Table)
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