Fix Snap_zones not range grabbing

This commit is contained in:
JonShard
2026-07-27 17:07:18 +02:00
parent d0c13effa2
commit 71580ad183
11 changed files with 72 additions and 216 deletions
-1
View File
@@ -14,7 +14,6 @@ func _ready() -> void:
$Sprite3D.billboard = BaseMaterial3D.BillboardMode.BILLBOARD_FIXED_Y
func set_progress(value: float) -> void:
print("ProgressBar set_progress: ", value)
progress_bar.value = clamp(value, 0.0, 1.0) * 100