Add Sweetlogger

This commit is contained in:
JonShard
2026-08-10 13:46:51 +02:00
parent bf31f85b02
commit 7648ecbac9
35 changed files with 608 additions and 223 deletions
+2 -2
View File
@@ -7,7 +7,7 @@ func _ready() -> void:
func _on_game_state_changed(new_state: GameManager.GameState) -> void:
print("BuildModeController: game_state_changed to %s" % GameManager.GameState.keys()[new_state])
SweetLogger.info("game_state_changed to {0}", [GameManager.GameState.keys()[new_state]], "build_mode_controller.gd", "_on_game_state_changed")
if new_state == GameManager.GameState.BUILDING:
despawn_unheld_pickables()
@@ -25,7 +25,7 @@ func despawn_unheld_pickables():
NetworkManager.despawn_item(pickable)
continue
if not held_by.is_in_group("persistent_inventory"):
print("BuildModeController despawn_unheld_pickables held_by: %s, pickable: %s " % [held_by, pickable])
SweetLogger.debug("despawn_unheld_pickables held_by: {0}, pickable: {1}", [held_by, pickable], "build_mode_controller.gd", "despawn_unheld_pickables")
NetworkManager.despawn_item(pickable)