Add Sweetlogger
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@@ -7,7 +7,7 @@ func _ready() -> void:
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func _on_game_state_changed(new_state: GameManager.GameState) -> void:
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print("BuildModeController: game_state_changed to %s" % GameManager.GameState.keys()[new_state])
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SweetLogger.info("game_state_changed to {0}", [GameManager.GameState.keys()[new_state]], "build_mode_controller.gd", "_on_game_state_changed")
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if new_state == GameManager.GameState.BUILDING:
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despawn_unheld_pickables()
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@@ -25,7 +25,7 @@ func despawn_unheld_pickables():
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NetworkManager.despawn_item(pickable)
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continue
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if not held_by.is_in_group("persistent_inventory"):
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print("BuildModeController despawn_unheld_pickables held_by: %s, pickable: %s " % [held_by, pickable])
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SweetLogger.debug("despawn_unheld_pickables held_by: {0}, pickable: {1}", [held_by, pickable], "build_mode_controller.gd", "despawn_unheld_pickables")
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NetworkManager.despawn_item(pickable)
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