Add Sweetlogger
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@@ -17,12 +17,12 @@ func _ready() -> void:
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func _on_button_pressed() -> void:
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print("ShopStationButton buy ", station_name)
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SweetLogger.debug("buy {0}", [station_name], "shop_station_button.gd", "_on_button_pressed")
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_buy_station()
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func _buy_station() -> void:
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print("ShopStationButton _buy_station:, ", "cost=", cost, " current money=", GameManager.money)
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SweetLogger.debug("_buy_station: cost={0} current money={1}", [cost, GameManager.money], "shop_station_button.gd", "_buy_station")
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GameManager.set_money(GameManager.money - cost)
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var transform = Helper.get_snapped_transform(XRHelpers.get_xr_origin(self).get_node_or_null("PlayerBody"))
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var forward: Vector3 = -transform.basis.z.normalized()
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+6
-6
@@ -32,9 +32,9 @@ func _process(_delta: float) -> void:
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func toggle_shop():
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if GameManager.game_state == GameManager.GameState.BUILDING:
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print("Shop UI toggle shop")
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SweetLogger.debug("toggle shop", [], "shop_ui.gd", "toggle_shop")
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enabled = !enabled
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print ("Shop UI _process: money=", GameManager.money, " label text=", money_label.text)
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SweetLogger.debug("_process: money={0} label text={1}", [GameManager.money, money_label.text], "shop_ui.gd", "toggle_shop")
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@@ -54,11 +54,11 @@ func _set_poke_enabled_for_controller(controller_node: XRController3D, value: bo
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var poke_node = Helper.find_first_child_of_type(controller_node, XRToolsPoke)
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if poke_node:
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print("Shop UI _set_poke_enabled_for_controller: ", poke_node.get_path(), " poke enabled: ", value)
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SweetLogger.debug("_set_poke_enabled_for_controller: {0} poke enabled: {1}", [poke_node.get_path(), value], "shop_ui.gd", "_set_poke_enabled_for_controller")
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poke_node.enabled = value
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poke_node.visible = value
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else:
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print("Shop UI _set_poke_enabled_for_controller: ", controller_node.name, " poke not found")
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SweetLogger.debug("_set_poke_enabled_for_controller: {0} poke not found", [controller_node.name], "shop_ui.gd", "_set_poke_enabled_for_controller")
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# For some reason, this is called every frame the button is down. So we need our own timer.
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func _on_controller_button_pressed(button_name: String) -> void:
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@@ -80,7 +80,7 @@ func _on_other_controller_button_pressed(button_name: String) -> void:
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func _on_station_bought(_instance) -> void:
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enabled = false
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money_label.text = str(GameManager.money) + "$"
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print("Shop UI _on_station_bought: new money: ", GameManager.money)
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SweetLogger.debug("_on_station_bought: new money: {0}", [GameManager.money], "shop_ui.gd", "_on_station_bought")
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func detect_hand_from_xr_ancestor() -> void:
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@@ -96,4 +96,4 @@ func detect_hand_from_xr_ancestor() -> void:
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other_controller = right_controller
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elif controller == right_controller:
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other_controller = left_controller
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print("Shop UI detected hand: ", controller.get_tracker_hand())
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SweetLogger.debug("detected hand: {0}", [controller.get_tracker_hand()], "shop_ui.gd", "detect_hand_from_xr_ancestor")
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