Add Sweetlogger
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@@ -1,4 +1,4 @@
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[gd_resource type="ShaderMaterial" load_steps=7 format=3 uid="uid://dyuaw57o8y3i"]
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[gd_resource type="ShaderMaterial" format=3 uid="uid://dyuaw57o8y3i"]
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_nl6jr"]
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parameter_name = "Color"
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@@ -16,42 +16,6 @@ constant = 0.1
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operator = 2
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[sub_resource type="VisualShader" id="VisualShader_wb0u4"]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
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uniform vec4 Color : source_color;
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void fragment() {
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// ColorParameter:2
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vec4 n_out2p0 = Color;
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// FloatConstant:4
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float n_out4p0 = 0.100000;
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// VectorOp:3
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vec3 n_out3p0 = vec3(n_out2p0.xyz) * vec3(n_out4p0);
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// Fresnel:5
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float n_in5p3 = 1.00000;
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float n_out5p0 = pow(1.0 - clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in5p3);
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// VectorOp:6
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vec3 n_out6p0 = vec3(n_out2p0.xyz) * vec3(n_out5p0);
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// Output:0
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ALBEDO = n_out3p0;
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EMISSION = n_out6p0;
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}
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"
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nodes/fragment/0/position = Vector2(660, 60)
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nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_nl6jr")
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nodes/fragment/2/position = Vector2(40, 40)
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