Add Sweetlogger

This commit is contained in:
JonShard
2026-08-10 13:46:51 +02:00
parent bf31f85b02
commit 7648ecbac9
35 changed files with 608 additions and 223 deletions
+1 -37
View File
@@ -1,4 +1,4 @@
[gd_resource type="ShaderMaterial" load_steps=7 format=3 uid="uid://dyuaw57o8y3i"]
[gd_resource type="ShaderMaterial" format=3 uid="uid://dyuaw57o8y3i"]
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_nl6jr"]
parameter_name = "Color"
@@ -16,42 +16,6 @@ constant = 0.1
operator = 2
[sub_resource type="VisualShader" id="VisualShader_wb0u4"]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
uniform vec4 Color : source_color;
void fragment() {
// ColorParameter:2
vec4 n_out2p0 = Color;
// FloatConstant:4
float n_out4p0 = 0.100000;
// VectorOp:3
vec3 n_out3p0 = vec3(n_out2p0.xyz) * vec3(n_out4p0);
// Fresnel:5
float n_in5p3 = 1.00000;
float n_out5p0 = pow(1.0 - clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in5p3);
// VectorOp:6
vec3 n_out6p0 = vec3(n_out2p0.xyz) * vec3(n_out5p0);
// Output:0
ALBEDO = n_out3p0;
EMISSION = n_out6p0;
}
"
nodes/fragment/0/position = Vector2(660, 60)
nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_nl6jr")
nodes/fragment/2/position = Vector2(40, 40)