Add Sweetlogger
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@@ -3,8 +3,8 @@ extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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print(get_stations())
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print(get_items())
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SweetLogger.debug("stations: {0}", [get_stations()], "testworldLoad.gd", "_ready")
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SweetLogger.debug("items: {0}", [get_items()], "testworldLoad.gd", "_ready")
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