This commit is contained in:
algodoogle
2026-07-26 14:33:15 +01:00
parent ae3e7ec674
commit 776aaa3020
6 changed files with 215 additions and 16 deletions
+41 -11
View File
@@ -24,6 +24,11 @@ var _original_freeze_mode: int
# branch of apply_held_state() clears while someone else is holding the item.
var _original_enabled: bool
# Whether the "our own hand still holds this" guard has already been logged for
# the current grab. apply_held_state() runs every network tick, so without this
# the guard message repeats for as long as you hold the item.
var _grab_race_logged := false
func _ready() -> void:
_pickable = get_parent() as XRToolsPickable
@@ -55,10 +60,19 @@ func _set_net_held_by(value: int) -> void:
## Puts the item in the right physics state for whether this peer currently
## owns it. Called locally after net_held_by changes, and directly by
## NetworkManager._set_item_authority right after an authority handoff.
##
## IMPORTANT: this runs on every network tick, not just on a real change.
## net_held_by is replicated in ALWAYS mode, so the synchronizer assigns it every
## tick on non-authority peers — unchanged value included — and that assignment
## lands in _set_net_held_by(), which calls this. So every branch here has to be
## idempotent and silent when there is nothing to do: otherwise each item logs a
## line and rewrites four physics properties every tick on every peer that
## doesn't own it.
func apply_held_state() -> void:
if not _pickable:
return
if not NetworkManager.is_online() or is_multiplayer_authority():
_grab_race_logged = false
# We own this item's simulation (offline, loose+server, or currently
# holding it). If it's not actively in our own hand right now, make
# sure it isn't still left frozen/collision-less from a previous
@@ -68,15 +82,16 @@ func apply_held_state() -> void:
if not _pickable.is_picked_up():
var changed := _pickable.freeze_mode != _original_freeze_mode \
or _pickable.collision_mask != _pickable.original_collision_mask
if changed and NetworkManager.is_online():
print(
"%s: reclaiming ownership, restoring freeze_mode %d->%d collision_mask %d->%d" % [
_pickable.name, _pickable.freeze_mode, _original_freeze_mode,
_pickable.collision_mask, _pickable.original_collision_mask
]
)
_pickable.freeze_mode = _original_freeze_mode
_pickable.collision_mask = _pickable.original_collision_mask
if changed:
if NetworkManager.is_online():
print(
"%s: reclaiming ownership, restoring freeze_mode %d->%d collision_mask %d->%d" % [
_pickable.name, _pickable.freeze_mode, _original_freeze_mode,
_pickable.collision_mask, _pickable.original_collision_mask
]
)
_pickable.freeze_mode = _original_freeze_mode
_pickable.collision_mask = _pickable.original_collision_mask
# Unlike freeze/collision (which XRToolsPickable manages itself while
# held), `enabled` is only ever written by the non-authority branch
# below, so it must be restored here or it stays false forever: once a
@@ -101,13 +116,16 @@ func apply_held_state() -> void:
# hand mid-grab — only an explicit force_release_item rejection, or
# actually losing authority for real, should end a grab we initiated.
if _pickable.is_picked_up() and _pickable.get_picked_up_by() is XRToolsFunctionPickup:
if NetworkManager.is_online():
# Log once per grab, not once per tick.
if NetworkManager.is_online() and not _grab_race_logged:
_grab_race_logged = true
print(
"%s: ignoring non-authority sync (net_held_by=%d) — still actively held by our own hand (grab-race guard)" % [
_pickable.name, net_held_by
]
)
return
_grab_race_logged = false
# Someone else owns it: stop simulating locally, just follow the sync.
if _pickable.is_picked_up():
if NetworkManager.is_online():
@@ -117,12 +135,24 @@ func apply_held_state() -> void:
]
)
_pickable.drop()
# Bail out when we're already in the follow-the-sync state. Without this the
# writes below (and the line logged with them) repeated every tick for every
# item on every non-authority peer — 90% of the log, plus four redundant
# physics-property writes per item per tick. The comparison also means we
# still re-apply if something else perturbs the state (e.g. let_go()
# restoring the collision mask after a force-drop).
var want_enabled := (net_held_by == 0)
if _pickable.freeze \
and _pickable.freeze_mode == RigidBody3D.FREEZE_MODE_KINEMATIC \
and _pickable.collision_mask == 0 \
and _pickable.enabled == want_enabled:
return
if NetworkManager.is_online():
print("%s: freezing (non-authority, owner=peer %d)" % [_pickable.name, net_held_by])
_pickable.freeze = true
_pickable.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
_pickable.collision_mask = 0
_pickable.enabled = (net_held_by == 0)
_pickable.enabled = want_enabled
## Local hand grab (not a station snap zone, which is server-only): request