bug fix
This commit is contained in:
+41
-11
@@ -24,6 +24,11 @@ var _original_freeze_mode: int
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# branch of apply_held_state() clears while someone else is holding the item.
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var _original_enabled: bool
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# Whether the "our own hand still holds this" guard has already been logged for
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# the current grab. apply_held_state() runs every network tick, so without this
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# the guard message repeats for as long as you hold the item.
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var _grab_race_logged := false
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func _ready() -> void:
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_pickable = get_parent() as XRToolsPickable
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@@ -55,10 +60,19 @@ func _set_net_held_by(value: int) -> void:
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## Puts the item in the right physics state for whether this peer currently
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## owns it. Called locally after net_held_by changes, and directly by
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## NetworkManager._set_item_authority right after an authority handoff.
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##
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## IMPORTANT: this runs on every network tick, not just on a real change.
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## net_held_by is replicated in ALWAYS mode, so the synchronizer assigns it every
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## tick on non-authority peers — unchanged value included — and that assignment
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## lands in _set_net_held_by(), which calls this. So every branch here has to be
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## idempotent and silent when there is nothing to do: otherwise each item logs a
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## line and rewrites four physics properties every tick on every peer that
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## doesn't own it.
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func apply_held_state() -> void:
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if not _pickable:
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return
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if not NetworkManager.is_online() or is_multiplayer_authority():
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_grab_race_logged = false
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# We own this item's simulation (offline, loose+server, or currently
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# holding it). If it's not actively in our own hand right now, make
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# sure it isn't still left frozen/collision-less from a previous
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@@ -68,15 +82,16 @@ func apply_held_state() -> void:
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if not _pickable.is_picked_up():
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var changed := _pickable.freeze_mode != _original_freeze_mode \
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or _pickable.collision_mask != _pickable.original_collision_mask
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if changed and NetworkManager.is_online():
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print(
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"%s: reclaiming ownership, restoring freeze_mode %d->%d collision_mask %d->%d" % [
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_pickable.name, _pickable.freeze_mode, _original_freeze_mode,
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_pickable.collision_mask, _pickable.original_collision_mask
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]
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)
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_pickable.freeze_mode = _original_freeze_mode
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_pickable.collision_mask = _pickable.original_collision_mask
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if changed:
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if NetworkManager.is_online():
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print(
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"%s: reclaiming ownership, restoring freeze_mode %d->%d collision_mask %d->%d" % [
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_pickable.name, _pickable.freeze_mode, _original_freeze_mode,
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_pickable.collision_mask, _pickable.original_collision_mask
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]
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)
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_pickable.freeze_mode = _original_freeze_mode
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_pickable.collision_mask = _pickable.original_collision_mask
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# Unlike freeze/collision (which XRToolsPickable manages itself while
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# held), `enabled` is only ever written by the non-authority branch
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# below, so it must be restored here or it stays false forever: once a
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@@ -101,13 +116,16 @@ func apply_held_state() -> void:
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# hand mid-grab — only an explicit force_release_item rejection, or
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# actually losing authority for real, should end a grab we initiated.
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if _pickable.is_picked_up() and _pickable.get_picked_up_by() is XRToolsFunctionPickup:
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if NetworkManager.is_online():
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# Log once per grab, not once per tick.
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if NetworkManager.is_online() and not _grab_race_logged:
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_grab_race_logged = true
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print(
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"%s: ignoring non-authority sync (net_held_by=%d) — still actively held by our own hand (grab-race guard)" % [
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_pickable.name, net_held_by
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]
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)
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return
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_grab_race_logged = false
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# Someone else owns it: stop simulating locally, just follow the sync.
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if _pickable.is_picked_up():
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if NetworkManager.is_online():
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@@ -117,12 +135,24 @@ func apply_held_state() -> void:
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]
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)
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_pickable.drop()
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# Bail out when we're already in the follow-the-sync state. Without this the
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# writes below (and the line logged with them) repeated every tick for every
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# item on every non-authority peer — 90% of the log, plus four redundant
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# physics-property writes per item per tick. The comparison also means we
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# still re-apply if something else perturbs the state (e.g. let_go()
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# restoring the collision mask after a force-drop).
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var want_enabled := (net_held_by == 0)
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if _pickable.freeze \
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and _pickable.freeze_mode == RigidBody3D.FREEZE_MODE_KINEMATIC \
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and _pickable.collision_mask == 0 \
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and _pickable.enabled == want_enabled:
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return
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if NetworkManager.is_online():
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print("%s: freezing (non-authority, owner=peer %d)" % [_pickable.name, net_held_by])
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_pickable.freeze = true
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_pickable.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
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_pickable.collision_mask = 0
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_pickable.enabled = (net_held_by == 0)
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_pickable.enabled = want_enabled
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## Local hand grab (not a station snap zone, which is server-only): request
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