Add DespawningItem
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@@ -193,6 +193,9 @@ func _make_cosmetic(visual: Node3D) -> void:
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func _remove_from_physics(visual: Node3D) -> void:
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if visual is RigidBody3D:
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PhysicsServer3D.body_set_space((visual as RigidBody3D).get_rid(), RID())
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var despawning_item = visual.get_node_or_null("DespawningItem")
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if despawning_item:
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NetworkManager.despawn_item(despawning_item)
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#plate (Pickalbe)
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