Add static resturant
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[gd_scene format=3 uid="uid://da6yrsnxvsrif"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p8umn"]
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albedo_color = Color(0.38, 0.35162666, 0.3268, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
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size = Vector3(0.6, 0.34027833, 0.6)
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[node name="Wall" type="StaticBody3D" unique_id=434181749]
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[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=671294008]
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use_collision = true
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[node name="CSGBox3D2" type="CSGBox3D" parent="CSGCombiner3D" unique_id=308631620]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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size = Vector3(0.6, 4, 0.6)
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material = SubResource("StandardMaterial3D_p8umn")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1166811333]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0501393, 0)
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shape = SubResource("BoxShape3D_vlqg6")
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