Update hob
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@@ -17,6 +17,7 @@ func _process(_delta: float) -> void:
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station.collision_layer = 0
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else:
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station.collision_layer = original_collision_layer
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# move_handle.transform.origin = Vector3.ZERO
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move_handle_rigid.linear_velocity = Vector3.ZERO
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move_handle_rigid.angular_velocity = Vector3.ZERO
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