This commit is contained in:
algodoogle
2026-07-28 19:41:31 +01:00
parent 7479cbd656
commit 96ea2dd1ea
18 changed files with 620 additions and 112 deletions
+38 -12
View File
@@ -6,10 +6,41 @@ const plate_wash_time: float = 3.0
@onready var snap_zone: XRToolsSnapZone = $XRToolsSnapZone
@onready var progress_bar: ProgressBar3D = $ProgressBar3D
var time_washed: float = 0.0
var is_washing: bool = false
## Washing state. Both are replicated (see sink.tscn's Sync node) and refresh the
## display when they change. Only the world owner runs this station's _process
## and snap zone, so without this a client never updates its bar — it stayed
## frozen on screen long after the plate came out clean.
var time_washed: float = 0.0: set = _set_time_washed
var is_washing: bool = false: set = _set_is_washing
var plate: PlateController = null
func _set_time_washed(value: float) -> void:
if is_equal_approx(time_washed, value):
return
time_washed = value
_refresh_progress_bar()
func _set_is_washing(value: bool) -> void:
if is_washing == value:
return
is_washing = value
_refresh_progress_bar()
_set_effects_playing(is_washing)
# Water, bubbles and the animation follow the washing state on every peer, not
# just the one running the logic.
func _set_effects_playing(playing: bool) -> void:
var player := get_node_or_null("AnimationPlayer") as AnimationPlayer
if player:
player.play("working" if playing else "RESET")
for effect in ["water", "bubbles", "GPUParticles3D"]:
var node := get_node_or_null(effect) as Node3D
if node:
node.visible = playing
func _ready() -> void:
if not progress_bar or progress_bar is not ProgressBar3D:
push_error("Sink missing reference to progressbar, or wrong type:", progress_bar)
@@ -21,6 +52,8 @@ func _ready() -> void:
func _refresh_progress_bar() -> void:
if not progress_bar:
return
progress_bar.set_progress(clampf(float(time_washed) / plate_wash_time, 0.0, 1.0))
progress_bar.set_bar_visible(is_washing)
@@ -29,12 +62,8 @@ func _on_object_picked_up(_item) -> void:
print("Sink: object picked up: ", _item)
plate = _item.get_node_or_null("PlateController") as PlateController
if plate:
# The setter starts the effects and shows the bar, here and on clients.
is_washing = plate.is_dirty
if is_washing:
$AnimationPlayer.play("working")
$bubbles.show()
$water.show()
$GPUParticles3D.show()
func _on_object_dropped() -> void:
@@ -46,13 +75,10 @@ func _reset_sink():
time_washed = 0
is_washing = false
plate = null
$AnimationPlayer.play("RESET")
$water.hide()
$bubbles.hide()
$GPUParticles3D.hide()
_refresh_progress_bar()
func complete_washing():
if not plate:
return
plate.is_dirty = false
_reset_sink()
print("Sink washing complete!")