Add MultiplayerSyncronizer to Station movement ghost

This commit is contained in:
JonShard
2026-08-05 11:52:06 +02:00
parent 528f66627b
commit 97e09b9c12
+14
View File
@@ -47,6 +47,17 @@ size = Vector3(0.5, 0.87231445, 0.5)
transparency = 1
albedo_color = Color(1, 0.78999996, 0.39999998, 0.4627451)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ldy6a"]
properties/0/path = NodePath(".:visible")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath("../MoveHandle:position")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("../MoveHandle:rotation")
properties/2/spawn = false
properties/2/replication_mode = 1
[node name="StationMovement" type="Node3D" unique_id=946873975 node_paths=PackedStringArray("move_handle", "move_ghost")]
script = ExtResource("1_ldy6a")
move_handle = NodePath("MoveHandle")
@@ -119,3 +130,6 @@ material = SubResource("StandardMaterial3D_vlqg6")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.020843491)
size = Vector3(0.03, 0.03, 0.25904542)
material = SubResource("StandardMaterial3D_vlqg6")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="MoveGhost" unique_id=29758342]
replication_config = SubResource("SceneReplicationConfig_ldy6a")