Add MultiplayerSyncronizers to stations

This commit is contained in:
JonShard
2026-08-09 13:15:30 +02:00
parent cf4b4ac32e
commit 9cdf72dc47
26 changed files with 233 additions and 344 deletions
+5 -5
View File
@@ -36,9 +36,6 @@ properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(0.5, 0.87231445, 0.5)
@@ -51,12 +48,15 @@ albedo_color = Color(1, 0.78999996, 0.39999998, 0.4627451)
properties/0/path = NodePath(".:visible")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath("../MoveHandle:position")
properties/1/path = NodePath(".:position")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("../MoveHandle:rotation")
properties/2/path = NodePath(".:rotation")
properties/2/spawn = false
properties/2/replication_mode = 1
properties/3/path = NodePath("..:moving")
properties/3/spawn = false
properties/3/replication_mode = 1
[node name="StationMovement" type="Node3D" unique_id=946873975 node_paths=PackedStringArray("move_handle", "move_ghost")]
script = ExtResource("1_ldy6a")